Commit Graph

2553 Commits

Author SHA1 Message Date
44c5e66d10 starting with stairways, show more info in edit special list 2025-09-14 10:15:52 -04:00
a13f17c692 town entry autosave wait for specials to run. fix #781 2025-09-14 10:15:50 -04:00
74bb7d39b8 queue_special() return whether special was queued 2025-09-14 10:15:50 -04:00
cdc50d09eb When shifting to town entrance, show outdoor loc str
Fix #693
2025-09-14 10:15:49 -04:00
3ee2428044 ignore uninitialized Rectangle 1-8 2025-09-14 10:15:49 -04:00
480a56084d Draw roads with brown dots. Fix #782 2025-09-14 10:15:49 -04:00
a8aaa085bd feature flag keep doors easier in old scenarios 2025-09-14 10:15:48 -04:00
d36eb0dc9f fix monsters rendering backwards. fix #785 2025-09-14 10:15:48 -04:00
6bc2efe349 fix loc_off_act_area for outdoors 2025-09-14 10:15:48 -04:00
fac5f0b5bc fix place/edit special node tool 2025-09-14 10:15:48 -04:00
5fbc4c7321 fix party disappearing in huge town 2025-09-14 10:15:47 -04:00
afed802900 shortcut to get all gold in reach 2025-09-14 10:15:47 -04:00
a387ff0627 better handling for out-of-sight ranged/boom anim 2025-09-14 10:15:47 -04:00
92437c57a7 remove redundant boat/horse initialization 2025-09-14 10:15:47 -04:00
7a74f0852b make boats and horses exist in legacy scenarios 2025-09-14 10:15:47 -04:00
8ba606056e shrink talk text when it doesn't fit 2025-09-14 10:15:47 -04:00
edf33686f1 big monsters check whole footprint for safety. Fix #757 2025-09-14 10:15:47 -04:00
360f381b49 big monsters don't take extra field damage from multiple of same 2025-09-14 10:15:46 -04:00
376ab08b8d fix monster field infliction logic. Fix #765 2025-09-14 10:15:46 -04:00
1b0a7aa76a fix empty monsters in activate_groups() 2025-09-14 10:15:46 -04:00
2fe229f978 Don't draw trims on top of characters in combat 2025-09-14 10:15:46 -04:00
a5a5907847 delete obsolete branch which caused unintended roads to draw 2025-09-14 10:15:46 -04:00
5a46c8aaee Fix walkway trims. Fix #136 2025-09-14 10:15:46 -04:00
d8325822ce reuse RenderTexture 2025-09-14 10:15:46 -04:00
bde8fe9728 Fix replaying scenario list with recursive scenario folder structure 2025-09-14 10:15:46 -04:00
d37236dab1 bounds check when importing legacy journal entry 2025-09-14 10:15:46 -04:00
59ead0c5b3 resize vector2d to have room for legacy load 2025-09-14 10:15:45 -04:00
00d4c9aab4 blank out scen_name on legacy record if not in_scen 2025-09-14 10:15:45 -04:00
55257ab995 ignore quote at start of scen name alphabetical 2025-09-14 10:15:45 -04:00
1ea170900e Scenario picker handle names with first character numeric 2025-09-14 10:15:45 -04:00
b48cccca64 loading scen headers, skip parts of legacy load that may error 2025-09-14 10:15:44 -04:00
89307b7aca Fix typo 2025-08-28 18:23:26 -04:00
97e1263287 A couple more fmtlib uses 2025-08-19 19:51:58 -04:00
8c2b3d5375 A few more fmtlib uses 2025-08-19 19:51:58 -04:00
af75e581c7 This should fix a couple warnings seen in the Linux CI 2025-08-19 19:51:58 -04:00
436276e02b Fix some uses of deprecated SFML API 2025-08-19 19:51:58 -04:00
2c28b226bc More fmtlib uses 2025-08-19 19:51:58 -04:00
ecc3f24bf6 More use of fmtlib 2025-08-19 19:51:58 -04:00
c0d6b7a83f Use fmtlib for spell info in shops 2025-08-19 19:51:58 -04:00
b0d1c0dbfb Use fmtlib for Capture Soul message 2025-08-19 19:51:58 -04:00
9780067808 Use fmtlib for some command-line errors 2025-08-19 19:51:58 -04:00
db4a00da7c More uses of fmtlib.
This file has some other things that could probably use fmtlib, but they're a bit tangled up and I don't feel like untangling them right now.
2025-08-19 19:51:58 -04:00
486e435422 Use fmtlib for journal and quest info 2025-08-19 19:51:58 -04:00
a233eeb853 Use fmtlib for startup screen stats. 2025-08-19 19:51:58 -04:00
fe1b0cfad3 Use fmtlib to construct the teaser1 string 2025-08-19 19:51:58 -04:00
32c81f277e Use fmtlib for job bank and scenario picker descriptions. 2025-08-19 19:51:58 -04:00
3c82a4e74d Avoid duplicate messages with the new damaged_msg function 2025-08-19 19:51:58 -04:00
faa1a81306 Avoid message duplication with the new spell_note function. 2025-08-19 19:51:58 -04:00
7451e25739 Rework spell notes and several other common messages.
* Spell notes are now an enum instead of a magic integer.
* The functions are now defined in iLiving instead of cCreature, meaning they can be called on PCs.
* They now use fmtlib to interpolate the name.
* A creature attacking themself now prints "Name attacks themself" instead of "Name attacks Name".
2025-08-19 19:51:58 -04:00
a4b30a9843 Convert more buffer messages to fmtlib 2025-08-19 19:51:58 -04:00