Laurent Alonso(fr)
749cfb5ab7
feature: allows some spells to be casted on a monster in a secret passage.
...
ie. we can attack or shoot such monster but not cast any spell to it...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
dc135d164e
shop: make "Block ... damages" more coherent with damage_pc
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
70b0904ddc
ASAN: add bound check in outd_is_blocked
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
cfbc66f1de
shop: make "Block ... damages" coherent with damage_pc.
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
6c89214505
ASAN: draw_terrain checks also bounds if outside...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
6c904f3483
editors, OSX and menu[hack]: try to avoid crashes by postponing the creation of dialogs in the main loop.
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
3d7d465c7e
boe, OSX and menu[hack]: try to avoid crashes by postponing the creation of dialogs in the main loop.
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
c558518a60
special: try to repair get item...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
f2193ecddd
asan: try to avoid problem in create_out_combat_terrain...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
3b2b6f63a6
special: do no call town's special outdoor, this makes the game crash...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
c144e83463
asan: add a bound check in handle_shop_event
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
8dcf0d0d52
asan: do not summon unexistent monsters...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
b92e73e736
ASAN: fix another array bound problem...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
2921b23116
asan: avoid some memory problems...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
7aee4abe81
talk_note: try to save/reread them correctly...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
32672d2dc8
try to correct the problem with in door's map and saving...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
e59a605823
map: try to correct the disappearing problem in outdoor maps
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
d3ef5126af
Do not destroy texture before creating the sprites...
2022-06-30 01:08:47 -04:00
Laurent Alonso(fr)
18185fe873
OSX: try to correct some dialog and minimap problems...
2022-06-30 01:08:47 -04:00
d7ddaa7cd8
Fix broken colour= in DialogXML and add special link colour
2020-02-26 01:47:32 -05:00
7f12c6eea4
Support underlined text in DialogXML
2020-02-26 01:20:11 -05:00
093be0d99a
Merge the two scenario selection dialogs
...
Now both preset and custom scenarios are joined using the "Start Scenario" button.
Preset scenarios still get special treatment.
2020-02-25 21:08:29 -05:00
49d88c76e2
Add page definition facility to the DialogXML <stack> widget
...
- New <page> element in <stack>
- Visibility of elements is now remembered when switching pages
- Unstoring a <pict> on a stack page no longer resets default values
- Documentation updated for new features
2020-02-25 21:05:59 -05:00
f0f789913f
parseChildControl now returns the control's ID if successful
2020-02-24 00:13:37 -05:00
8f81a3504d
Deduplicate child element parsing in DialogXML
2020-02-24 00:07:45 -05:00
3ba6266cd4
Fix editors launching in the top left corner of the screen
2020-02-23 23:29:44 -05:00
19250e9b94
Remove an obsolete variable
2020-02-23 23:25:23 -05:00
c8549ca680
DialogXML: Support <key> in <text> with optional ref=
2020-02-23 23:02:16 -05:00
5b5bda1435
Fix DialogXML crash when parsing <stack>
2020-02-23 22:21:03 -05:00
c65bac2a8f
Implement relative positioning system for DialogXML
...
This allows widgets to be positioned relative to other widgets.
Two dialogs have been converted to use relative positioning.
Also fix some issues with calculating the dialog rect.
2020-02-23 22:00:01 -05:00
9f60f7e378
Implement <key> tag in DialogXML which substitutes a buttons key shortcut into its label
2020-02-21 22:25:48 -05:00
7b93726383
Replace 4-character constants with enums
...
This covers only the places where they were used to indicate
a preset selection in constructors.
The usage in qdpict where they're actually passed to the Resource Manager,
as well as the 4-character constants representing file types and creator
codes, are still present.
2020-02-21 00:16:58 -05:00
3d7f8f1d2a
style fixup
2020-02-20 23:41:55 -05:00
12bde373b1
Refactor dialog parsing to reduce code duplication
...
- Refactor dialog format parameter management to use a single protected control function
- Format parameters "frame" and "frame style" merged
- Colour is now a first-class format parameter (though it still has a separate setter)
2020-02-20 23:41:40 -05:00
3c748ca071
Fix node step-thru mode remaining active if debug mode disabled
2020-02-19 23:35:50 -05:00
50a5d00360
Merge pull request #260 from x-qq/fix_shop_icons_not_clickable
2020-02-11 08:55:27 -05:00
x-qq
b4bb2dce13
restore click_shop_rect until a better functionality is available
2020-02-11 15:49:49 +02:00
x-qq
d314432664
fix uninitialized debug flags in universe
2020-02-11 15:34:29 +02:00
x-qq
158de40ce3
Fix unclickable shop info icons
2020-02-11 11:35:14 +02:00
feb1045feb
Merge pull request #259 from x-qq/fix_incorrect_damage_values_in_transcript
2020-02-10 22:56:59 -05:00
e7a264bb90
Remove non-empty exception specifications, which have been deprecated for nearly ten years now
2020-02-10 22:36:36 -05:00
xq
1d23a55131
Cleanup variable usage that used to be bool
2020-02-11 04:33:34 +02:00
xq
4711871a1c
Adjust damage_pc to report damage values as well
2020-02-11 04:24:17 +02:00
xq
9b3db0a5ab
Fix incorrect damage values in transcript
2020-02-11 04:06:07 +02:00
43b4379772
Fix Edit Custom Sheets option not working in an unpacked scenario
2020-02-10 08:35:59 -05:00
6c6b24b297
A little graphics reshuffling
...
- Pointing arrows moved from terscreen to invenbtns
- Target mark moved from trim to invenbtns
- Road pieces moved from trim to fields
- Diagonal pointing arrows added
- trim is now a monochrome image
2020-02-09 23:12:35 -05:00
53925c9d3c
For now, revert to the deprecated SFML scroll event
2020-02-09 19:56:15 -05:00
760a172526
Some style tweaks
2020-02-09 18:24:09 -05:00
deac7b0cb6
Merge pull request #251 from x-qq/fix_scrollbar_segfaults
...
fix for scrollbar segfaults
* fixes #206
* fixes broken mousewheel scrolling of the scenedit palette
* removed boost threads dependency
* added foundation for further refactoring of the drawing and event handling code: interfaces and drawable manager with layering
* removed a bunch of unneeded redraw calls
* removed some repeated recalculation of effectively constant values (boe.actions)
* removed recalculation of effectively constant scrollbar and button positions (boe.graphics)
Closes #251
2020-02-09 15:55:51 -05:00
335fb87e51
Store custom graphics classifications as symbols instead of integers
2020-02-09 12:10:52 -05:00