Fix unclickable shop info icons
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@@ -121,11 +121,11 @@ static void advance_time(bool did_something, bool need_redraw, bool need_reprint
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// This is defined in pc.editors.cpp since the PC editor also uses it
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extern void edit_stuff_done();
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void init_screen_locs() {
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rectangle startup_base = {281,1,329,302};
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static void init_shopping_rects() {
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rectangle shop_base = {63,12,99,267};
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std::fill(shopping_rects[0].begin(), shopping_rects[0].end(), shop_base);
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shopping_rects[0][SHOPRECT_ACTIVE_AREA].right -= 35;
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shopping_rects[0][SHOPRECT_GRAPHIC].right = shopping_rects[0][SHOPRECT_GRAPHIC].left + 28;
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shopping_rects[0][SHOPRECT_ITEM_NAME].top += 4;
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@@ -139,12 +139,19 @@ void init_screen_locs() {
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shopping_rects[0][SHOPRECT_ITEM_HELP].bottom -= 21;
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shopping_rects[0][SHOPRECT_ITEM_HELP].right -= 19;
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shopping_rects[0][SHOPRECT_ITEM_HELP].left = shopping_rects[0][SHOPRECT_ITEM_HELP].right - 14;
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for(short i = 1; i < 8; i++)
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for(short i = 1; i < 8; i++) {
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for(auto& j : shopping_rects[i].keys()) {
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shopping_rects[i][j] = shopping_rects[0][j];
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shopping_rects[i][j].offset(0,i * 36);
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}
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}
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}
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void init_screen_locs() {
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init_shopping_rects();
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rectangle startup_base = {281,1,329,302};
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for(auto btn : startup_button.keys()) {
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startup_button[btn] = startup_base;
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@@ -162,4 +162,8 @@ const int NUM_PRIEST_SPELLS = 62;
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const int UI_LAYER_DEFAULT = 1000;
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const int UI_LAYER_MENUBAR = 1200;
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// Offset at which talk_gworld rendering target is drawn in mainPtr.
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const int talk_gword_offset_x = 19;
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const int talk_gword_offset_y = 7;
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#endif
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@@ -16,6 +16,7 @@
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#include "boe.townspec.hpp"
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#include "boe.main.hpp"
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#include "boe.items.hpp"
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#include "boe.consts.hpp"
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#include "sounds.hpp"
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#include <cstdio>
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#include "boe.newgraph.hpp"
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@@ -216,22 +217,28 @@ void handle_shop_event(location p) {
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end_shop_mode();
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return;
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}
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p.x -= 5;
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p.y -= 5;
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for(short i = 0; i < 8; i++) {
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unsigned long what_picked = shop_array[i + shop_sbar->getPosition()];
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if(what_picked >= active_shop.size()) break;
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if(active_shop.getItem(what_picked).type == eShopItemType::EMPTY)
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break;
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if(p.in(shopping_rects[i][SHOPRECT_ACTIVE_AREA])) {
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click_shop_rect(shopping_rects[i][SHOPRECT_ACTIVE_AREA]);
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// Since shop UI was drawn into the game window with offsets, we need to apply
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// the same offsets to event catching areas.
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rectangle active_rect { shopping_rects[i][SHOPRECT_ACTIVE_AREA] };
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active_rect.offset(talk_gword_offset_x, talk_gword_offset_y);
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rectangle item_help_rect { shopping_rects[i][SHOPRECT_ITEM_HELP] };
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item_help_rect.offset(talk_gword_offset_x, talk_gword_offset_y);
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if(p.in(active_rect)) {
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play_sound(37, time_in_ticks(5));
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handle_sale(active_shop.getItem(what_picked), what_picked);
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set_up_shop_array();
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draw_shop_graphics(false, {});
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} else if(p.in(shopping_rects[i][SHOPRECT_ITEM_HELP])){
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click_shop_rect(shopping_rects[i][SHOPRECT_ITEM_HELP]);
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} else if(p.in(item_help_rect)){
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play_sound(37, time_in_ticks(5));
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handle_info_request(active_shop.getItem(what_picked));
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}
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}
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@@ -13,6 +13,7 @@
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#include "boe.fileio.hpp"
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#include "boe.locutils.hpp"
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#include "boe.text.hpp"
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#include "boe.consts.hpp"
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#include "sounds.hpp"
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#include "mathutil.hpp"
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#include "render_image.hpp"
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@@ -592,15 +593,6 @@ void do_explosion_anim(short /*sound_num*/,short special_draw, short snd) {
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store_booms[i].boom_type = -1;
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}
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void click_shop_rect(rectangle area_rect) {
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draw_shop_graphics(1,area_rect);
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mainPtr.display();
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play_sound(37, time_in_ticks(5));
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draw_shop_graphics(0,area_rect);
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}
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graf_pos calc_item_rect(int num,rectangle& to_rect) {
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if(num >= 1000) return spec_scen_g.find_graphic(num - 1000);
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rectangle from_rect = {0,0,18,18};
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@@ -778,7 +770,6 @@ void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
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style.pointSize = 10;
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win_draw_string(talk_gworld,shopping_rects[i][SHOPRECT_ITEM_EXTRA],cur_info_str,eTextMode::WRAP,style);
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rect_draw_some_item(invenbtn_gworld,item_info_from,talk_gworld,shopping_rects[i][SHOPRECT_ITEM_HELP],pressed ? sf::BlendNone : sf::BlendAlpha);
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}
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// Finally, cost info and help strs
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@@ -804,9 +795,8 @@ void draw_shop_graphics(bool pressed,rectangle clip_area_rect) {
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void refresh_shopping() {
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rectangle from_rect(talk_gworld);
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rectangle to_rect = from_rect;
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to_rect.offset(19,7);
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to_rect.offset(talk_gword_offset_x, talk_gword_offset_y);
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rect_draw_some_item(talk_gworld.getTexture(),from_rect,mainPtr,to_rect);
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shop_sbar->draw();
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}
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static void place_talk_face() {
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@@ -56,7 +56,6 @@ void add_missile(location dest,miss_num_t missile_type,short path_type,short x_a
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void add_explosion(location dest,short val_to_place,short place_type,short boom_type,short x_adj,short y_adj);
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void do_missile_anim(short num_steps,location missile_origin,short sound_num) ;
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void do_explosion_anim(short sound_num,short expand,short snd = -1);
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void click_shop_rect(rectangle area_rect);
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void draw_shop_graphics(bool pressed,rectangle clip_area_rect);
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void refresh_shopping();
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std::string get_item_interesting_string(cItem item);
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