boe, OSX and menu[hack]: try to avoid crashes by postponing the creation of dialogs in the main loop.
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@@ -166,4 +166,13 @@ const int UI_LAYER_MENUBAR = 1200;
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const int talk_gword_offset_x = 19;
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const int talk_gword_offset_y = 7;
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#ifdef __APPLE__
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enum eMenuChoice {
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MENU_CHOICE_NONE,
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MENU_CHOICE_GENERIC,
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MENU_CHOICE_MONSTER_INFO,
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MENU_CHOICE_SPELL
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};
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#endif
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#endif
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@@ -108,6 +108,11 @@ extern long anim_ticks;
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static void init_boe(int, char*[]);
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#ifdef __APPLE__
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eMenuChoice menuChoice=eMenuChoice::MENU_CHOICE_NONE;
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short menuChoiceId=-1;
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#endif
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int main(int argc, char* argv[]) {
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#if 0
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void debug_oldstructs();
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@@ -252,6 +257,26 @@ void handle_events() {
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cFramerateLimiter fps_limiter;
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while(!All_Done) {
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#ifdef __APPLE__
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if (menuChoiceId>=0) {
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eMenuChoice aMenuChoice=menuChoice;
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menuChoice=eMenuChoice::MENU_CHOICE_NONE;
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switch(aMenuChoice) {
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case eMenuChoice::MENU_CHOICE_GENERIC:
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handle_menu_choice(eMenu(menuChoiceId));
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break;
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case eMenuChoice::MENU_CHOICE_SPELL:
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handle_menu_spell(eSpell(menuChoiceId));
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break;
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case eMenuChoice::MENU_CHOICE_MONSTER_INFO:
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handle_monster_info_menu(menuChoiceId);
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break;
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case eMenuChoice::MENU_CHOICE_NONE:
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break;
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}
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menuChoiceId=-1;
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}
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#endif
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while(mainPtr.pollEvent(currentEvent)) handle_one_event(currentEvent);
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// It would be nice to have minimap inside the main game window (we have lots of screen space in fullscreen mode).
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@@ -1,6 +1,10 @@
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#include <SFML/Graphics.hpp>
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#ifdef __APPLE__
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extern eMenuChoice menuChoice;
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extern short menuChoiceId;
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#endif
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int main(int argc, char* argv[]);
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void update_everything();
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void redraw_everything();
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@@ -16,6 +16,9 @@
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#include "boe.consts.hpp"
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#include "spell.hpp"
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extern eMenuChoice menuChoice;
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extern short menuChoiceId;
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extern short on_spell_menu[2][62];
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extern short on_monst_menu[256];
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extern bool party_in_memory;
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@@ -282,16 +285,22 @@ void menu_activate() {
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-(void) monstMenu:(id) sender {
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cMonster* monst = [[sender representedObject] monst];
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(void) monst; // Mark variable as unused
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handle_monster_info_menu([monster_info_menu indexOfItem: sender] - 1);
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menuChoice=eMenuChoice::MENU_CHOICE_MONSTER_INFO;
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menuChoiceId=short([monster_info_menu indexOfItem: sender] - 1);
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//handle_monster_info_menu([monster_info_menu indexOfItem: sender] - 1);
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}
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-(void) spellMenu:(id) sender {
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SpellWrapper* spell = [sender representedObject];
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handle_menu_spell(cSpell::fromNum([spell type], [spell num]));
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menuChoice=eMenuChoice::MENU_CHOICE_SPELL;
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menuChoiceId=short(cSpell::fromNum([spell type], [spell num]));
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//handle_menu_spell(cSpell::fromNum([spell type], [spell num]));
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}
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-(void) menuChoice:(id) sender {
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handle_menu_choice(eMenu([[sender representedObject] intValue]));
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menuChoice=eMenuChoice::MENU_CHOICE_GENERIC;
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menuChoiceId=short([[sender representedObject] intValue]);
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//handle_menu_choice(eMenu([[sender representedObject] intValue]));
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}
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@end
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