asan: try to avoid problem in create_out_combat_terrain...
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@@ -1040,8 +1040,9 @@ void create_out_combat_terrain(short ter_type,short num_walls,bool is_road) {
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univ.town->terrain(stuff_ul.x + j,stuff_ul.y + k) = surf_camp[k][j];
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}
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if(ter_base[ter_type] == 0) {
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// asan: can be called with ter_type=36
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short final_ter_type=ter_type<20 ? ter_base[ter_type] : ter_type;
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if(final_ter_type == 0) {
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for(short i = 0; i < num_walls; i++) {
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r1 = get_ran(1,0,3);
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for(short j = 9; j < 35; j++)
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@@ -1069,7 +1070,7 @@ void create_out_combat_terrain(short ter_type,short num_walls,bool is_road) {
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if((univ.town->terrain(8,20) == 9) && (univ.town->terrain(17,35) == 12))
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univ.town->terrain(8,35) = 20;
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}
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if(ter_base[ter_type] == 36) {
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if(final_ter_type == 36) {
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for(short i = 0; i < num_walls; i++) {
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r1 = get_ran(1,0,3);
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for(short j = 9; j < 35; j++)
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