Commit Graph

4106 Commits

Author SHA1 Message Date
5b1d418759 fix shop items being unidentified 2025-09-13 17:51:43 -05:00
5f4638deab try something smart with talk node part1 and part2 display 2025-09-13 17:22:51 -05:00
b27efe2c25 install cmake for linux ci 2025-09-13 14:47:18 -05:00
6d10675932 turn off the SHOWCASE flag 2025-09-13 14:46:07 -05:00
037ce90ace tutorial town map change 2025-09-12 17:47:25 -05:00
ab1d58a299 VoDT typo fix 2025-09-06 18:46:51 -05:00
b18904813d tutorial fixes 2025-09-06 18:46:43 -05:00
d3a1d68aa5 fix typo in minimap help text 2025-09-06 08:53:18 -05:00
be175513e6 undo conditional compilation 2025-09-05 20:16:43 -05:00
c96d2b21f0 bugfixes 2025-09-05 19:23:04 -05:00
b848b79e09 that didn't work 2025-09-05 18:52:39 -05:00
47d84bd641 push to experimental branch 2025-09-05 18:25:25 -05:00
23be67c3bc tutorial first draft finished 2025-09-05 18:23:52 -05:00
311f78f0ec fix shrinking talk text to fit 2025-09-05 18:23:36 -05:00
6123dcc41b correct my mistake about destoning prices 2025-09-05 16:39:30 -05:00
e705782e30 Right text for townperson_100 picker 2025-09-05 14:14:25 -05:00
51b4f9c29f note a bug 2025-09-05 14:13:22 -05:00
dcde645866 help messages for death 2025-09-05 13:27:09 -05:00
3a01a41578 fixup! editor explain Kill/Raise Dead ex1c 2025-09-05 13:22:17 -05:00
7d0f3becd4 node graph comment 2025-09-05 12:56:28 -05:00
f58cef79df editor explain Kill/Raise Dead ex1c 2025-09-05 12:56:05 -05:00
c39c16f6bf implement if monsters alive node 2025-09-05 11:16:04 -05:00
cf5fbe24f5 add if-then node definition for checking monster range alive 2025-09-05 10:00:03 -05:00
505a07bd65 add note to scry monster description 2025-09-05 09:00:13 -05:00
d6bfb32a13 basics of final tower 2025-09-05 08:41:14 -05:00
8b4cdc51a6 tutorial 2/3 finished 2025-09-04 17:35:01 -05:00
459e7dd3d3 tip the scales for Unlock Door spell in tutorial 2025-09-04 17:29:19 -05:00
bd898f8d19 fix the minmax calls on success chance printing 2025-09-04 17:18:42 -05:00
33e1ec5938 finish vault tower? 2025-09-04 17:04:31 -05:00
370a106def implement vehicle pictype (presets only, for now) 2025-09-04 17:04:11 -05:00
c7c10f5381 IF_HAVE_ITEM_CLASS treat negative as don't take 2025-09-04 15:14:29 -05:00
2292482462 fix guard repositioning logic 2025-09-04 14:43:29 -05:00
02555ede88 need slightly different townperson picker for relocate node 2025-09-04 14:25:40 -05:00
effab6eecb fix visual studio build 2025-09-04 13:29:02 -05:00
a9d01f8f32 working on tower 2 2025-09-04 13:19:42 -05:00
567681a5a3 fix clicking 'ok' in edit item dialog 2025-09-04 13:07:55 -05:00
faa5be2feb Fix outdated 'Bye' help message 2025-09-04 12:23:52 -05:00
9b31fb1761 fix crash on bash door in new scenario 2025-09-04 12:14:54 -05:00
226a0fd61c relocate creature node use townperson picker 2025-09-04 11:58:14 -05:00
202640a5fc fix crash with up/down key on empty field 2025-09-04 11:43:22 -05:00
4f05e04744 fix bug undoing draw monster 2025-09-04 11:07:14 -05:00
f426bda3c2 tutorial improvements 2025-09-04 10:31:02 -05:00
f6bea8c43d clarify Has Statistic? node options 2025-09-04 10:00:28 -05:00
bdcee8a094 solid chunk of tutorial work 2025-09-03 21:34:08 -05:00
0499f96fd9 fix help text about spellcasting key shortcuts 2025-09-03 21:24:58 -05:00
086e4cceec fix create special node on spot 2025-09-03 20:23:27 -05:00
baec68b244 tutorial work 2025-09-03 19:25:34 -05:00
c5e7f19b78 Town and scenario timers are supposed to repeat 2025-09-03 19:24:56 -05:00
a6e811eb18 tutorial work 2025-09-03 15:20:43 -05:00
3f620fdb3d tutorial work 2025-09-03 13:22:10 -05:00