undo conditional compilation
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@@ -131,11 +131,9 @@ std::map<std::string,std::vector<std::string>> feature_flags = {
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{"store-spell-caster", {"fixed"}},
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// Game balance
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{"magic-resistance", {"fixed"}}, // Resist Magic used to not help with magic damage!
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{"door-town-difficulty", {"fixed"}}
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{"door-town-difficulty", {"fixed"}},
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// Tutorial
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#ifdef DEBUG
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,{"tutorial", {"V1"}}
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#endif
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{"tutorial", {"V1"}}
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};
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struct cParseEntrance {
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