relocate creature node use townperson picker
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@@ -150,6 +150,7 @@ namespace {
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node_properties_t S_WARP = node_builder_t(eSpecType::TOWN_RELOCATE_CREATURE)
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.msg()
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.loc(eSpecField::EX1A, eSpecField::EX1B, eLocType::ACTIVE_TOWN)
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.ex2a(eSpecPicker::TOWNPERSON)
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.ex2b(STRT_POS_MODE);
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node_properties_t S_LABEL = node_builder_t(eSpecType::TOWN_PLACE_LABEL)
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.msg1(eSpecPicker::MSG_SINGLE)
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