Commit Graph

348 Commits

Author SHA1 Message Date
49b24f997f int/uint type on all relevant fields (I hope) 2025-06-02 11:32:19 -05:00
9de231c882 Monst ability editor show monster pic and name 2025-06-02 11:32:19 -05:00
711f327138 warn about overwriting monster ability 2025-06-02 11:32:19 -05:00
49b5841d0f add Choose button for monster special loot item (#731) 2025-06-02 11:32:19 -05:00
05989810d4 move ok/cancel to bottom of xml 2025-06-02 11:32:19 -05:00
1c059564b2 note that many more dialog fields need int or uint type 2025-06-02 11:32:19 -05:00
fd05590de2 add uint types to edit-monster-abils 2025-06-02 11:32:19 -05:00
73fd1bcfff reorder edit-monster-abils logically 2025-06-02 11:32:19 -05:00
dddae03915 Add button to open scenario folder & refresh list 2025-05-24 16:32:06 -05:00
30f7117317 outdoor details cancel button 2025-05-19 21:41:16 -05:00
5ad8bc00fe town wandring monsters cancel btn 2025-05-19 21:41:15 -05:00
4b28b89a87 town events cancel button 2025-05-19 21:41:15 -05:00
ce2fc24074 scen event timers cancel button 2025-05-19 21:41:15 -05:00
953742977f esc for var town entry cancel 2025-05-19 21:41:15 -05:00
7e42436306 scen details cancel button 2025-05-19 21:41:15 -05:00
a77e009780 Town details suggest number of hostiles for thrash number 2025-05-19 21:41:14 -05:00
f791848897 Town details picker for save event 2025-05-19 21:41:14 -05:00
7602c05f98 town details cancel button (#685) 2025-05-19 21:41:14 -05:00
fbca9477f0 reorder edit-town-details.xml logically 2025-05-19 21:41:14 -05:00
cba95554f1 Add cancel button to advanced scenario details (re #685) 2025-05-19 21:41:11 -05:00
965b1c631b fix accidental line wrapping in about-boe 2025-05-19 21:41:09 -05:00
77fe44c514 Confirm keep changes before train next PC 2025-05-19 21:41:08 -05:00
6281cb8026 fix more pict positions that will cause out-of-bounds sampling 2025-05-19 21:41:05 -05:00
c325e01e92 add cancel button to 'ask about?' 2025-05-19 21:41:03 -05:00
828ce51c69 spellcasting dialog show Dead/Dust/Stone status 2025-05-19 21:41:02 -05:00
acc2e4a8c1 Still finding dialogs with bad defbtn 2025-05-11 10:51:01 -05:00
d92c43400e Fix another defbtn 'no' 2025-05-11 10:51:00 -05:00
b1ddb696b3 ellipsis-truncate long PC names in more places 2025-05-11 10:50:09 -05:00
ebd6908b95 ellipsis-truncate PC names in edit-party dialog 2025-05-11 10:50:09 -05:00
e8134e836a add patron 2025-05-11 10:50:00 -05:00
b32a2d40aa fix def/escbtn in some dialogs I missed 2025-05-11 10:49:57 -05:00
cf5ce53721 Fix a case where target lock is annoying 2025-05-11 10:49:41 -05:00
aeaee9bbdb Debug action to fix the elusive font corruption bug 2025-05-11 10:49:38 -05:00
41f00ebf74 Darker baby hydra by Seb Galvez
fix #720

also fix 1-pixel offset of the monster next to baby hydra.
2025-05-11 10:49:37 -05:00
203edc46f1 Scaffold for dialog previews in the scen editor 2025-05-11 10:49:35 -05:00
b3e67e32c9 Fix colored stripe in 1.5x spellcasting dialog. fix #698 2025-05-11 10:49:31 -05:00
be25934993 better key shortcuts for stair dialogs 2025-05-11 10:49:26 -05:00
3e1c2a9fb1 Debug give item: allow giving as unidentified 2025-05-11 10:49:19 -05:00
9d915056b9 add ctrl to 1-4 hotkeys in Save As dialog
because players will commonly type numbers in the text field
2025-05-11 10:49:18 -05:00
36cfc50280 add name to credits 2025-05-11 10:49:16 -05:00
447f9739a4 Remove RepeatRoomDescriptions, which never did anything
Fix #712
2025-05-06 15:24:13 -05:00
7359eda202 remove keyboard shortcut that text field typing would trigger 2025-05-06 15:24:13 -05:00
ecf0227cc3 escape should close get-items 2025-03-30 11:51:14 -05:00
d1c2070733 Tighten up the welcome dialog 2025-03-30 11:51:13 -05:00
500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00
8af5eb6c38 dialogs can have a button respond to Escape
I'm planning to make it so the Enter key will never cancel a yes/no dialog. To do this, I'm adding an Escape button to dialogs. So cancel/accept keyboard shortcuts will be predictable and intuitive. Dialogs that require extra confirmation will have a 'really confirm' LED.
2025-03-30 11:51:11 -05:00
ecb48faa43 all affirmative buttons on right side. Fix #702 2025-03-30 11:51:11 -05:00
98debe66fe Change logic of restart-game confirmation 2025-03-30 11:51:10 -05:00
629d92601f more room for extra info in select-pc dialog 2025-03-30 11:51:07 -05:00
f8061ac1c4 more succint skill hint 2025-03-30 11:51:07 -05:00