49b24f997f
int/uint type on all relevant fields (I hope)
2025-06-02 11:32:19 -05:00
9de231c882
Monst ability editor show monster pic and name
2025-06-02 11:32:19 -05:00
711f327138
warn about overwriting monster ability
2025-06-02 11:32:19 -05:00
49b5841d0f
add Choose button for monster special loot item ( #731 )
2025-06-02 11:32:19 -05:00
05989810d4
move ok/cancel to bottom of xml
2025-06-02 11:32:19 -05:00
1c059564b2
note that many more dialog fields need int or uint type
2025-06-02 11:32:19 -05:00
fd05590de2
add uint types to edit-monster-abils
2025-06-02 11:32:19 -05:00
73fd1bcfff
reorder edit-monster-abils logically
2025-06-02 11:32:19 -05:00
dddae03915
Add button to open scenario folder & refresh list
2025-05-24 16:32:06 -05:00
30f7117317
outdoor details cancel button
2025-05-19 21:41:16 -05:00
5ad8bc00fe
town wandring monsters cancel btn
2025-05-19 21:41:15 -05:00
4b28b89a87
town events cancel button
2025-05-19 21:41:15 -05:00
ce2fc24074
scen event timers cancel button
2025-05-19 21:41:15 -05:00
953742977f
esc for var town entry cancel
2025-05-19 21:41:15 -05:00
7e42436306
scen details cancel button
2025-05-19 21:41:15 -05:00
a77e009780
Town details suggest number of hostiles for thrash number
2025-05-19 21:41:14 -05:00
f791848897
Town details picker for save event
2025-05-19 21:41:14 -05:00
7602c05f98
town details cancel button ( #685 )
2025-05-19 21:41:14 -05:00
fbca9477f0
reorder edit-town-details.xml logically
2025-05-19 21:41:14 -05:00
cba95554f1
Add cancel button to advanced scenario details (re #685 )
2025-05-19 21:41:11 -05:00
965b1c631b
fix accidental line wrapping in about-boe
2025-05-19 21:41:09 -05:00
77fe44c514
Confirm keep changes before train next PC
2025-05-19 21:41:08 -05:00
6281cb8026
fix more pict positions that will cause out-of-bounds sampling
2025-05-19 21:41:05 -05:00
c325e01e92
add cancel button to 'ask about?'
2025-05-19 21:41:03 -05:00
828ce51c69
spellcasting dialog show Dead/Dust/Stone status
2025-05-19 21:41:02 -05:00
acc2e4a8c1
Still finding dialogs with bad defbtn
2025-05-11 10:51:01 -05:00
d92c43400e
Fix another defbtn 'no'
2025-05-11 10:51:00 -05:00
b1ddb696b3
ellipsis-truncate long PC names in more places
2025-05-11 10:50:09 -05:00
ebd6908b95
ellipsis-truncate PC names in edit-party dialog
2025-05-11 10:50:09 -05:00
e8134e836a
add patron
2025-05-11 10:50:00 -05:00
b32a2d40aa
fix def/escbtn in some dialogs I missed
2025-05-11 10:49:57 -05:00
cf5ce53721
Fix a case where target lock is annoying
2025-05-11 10:49:41 -05:00
aeaee9bbdb
Debug action to fix the elusive font corruption bug
2025-05-11 10:49:38 -05:00
41f00ebf74
Darker baby hydra by Seb Galvez
...
fix #720
also fix 1-pixel offset of the monster next to baby hydra.
2025-05-11 10:49:37 -05:00
203edc46f1
Scaffold for dialog previews in the scen editor
2025-05-11 10:49:35 -05:00
b3e67e32c9
Fix colored stripe in 1.5x spellcasting dialog. fix #698
2025-05-11 10:49:31 -05:00
be25934993
better key shortcuts for stair dialogs
2025-05-11 10:49:26 -05:00
3e1c2a9fb1
Debug give item: allow giving as unidentified
2025-05-11 10:49:19 -05:00
9d915056b9
add ctrl to 1-4 hotkeys in Save As dialog
...
because players will commonly type numbers in the text field
2025-05-11 10:49:18 -05:00
36cfc50280
add name to credits
2025-05-11 10:49:16 -05:00
447f9739a4
Remove RepeatRoomDescriptions, which never did anything
...
Fix #712
2025-05-06 15:24:13 -05:00
7359eda202
remove keyboard shortcut that text field typing would trigger
2025-05-06 15:24:13 -05:00
ecf0227cc3
escape should close get-items
2025-03-30 11:51:14 -05:00
d1c2070733
Tighten up the welcome dialog
2025-03-30 11:51:13 -05:00
500471bad1
assign escbtn and defbtn appropriately
...
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.
A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00
8af5eb6c38
dialogs can have a button respond to Escape
...
I'm planning to make it so the Enter key will never cancel a yes/no dialog. To do this, I'm adding an Escape button to dialogs. So cancel/accept keyboard shortcuts will be predictable and intuitive. Dialogs that require extra confirmation will have a 'really confirm' LED.
2025-03-30 11:51:11 -05:00
ecb48faa43
all affirmative buttons on right side. Fix #702
2025-03-30 11:51:11 -05:00
98debe66fe
Change logic of restart-game confirmation
2025-03-30 11:51:10 -05:00
629d92601f
more room for extra info in select-pc dialog
2025-03-30 11:51:07 -05:00
f8061ac1c4
more succint skill hint
2025-03-30 11:51:07 -05:00