spellcasting dialog show Dead/Dust/Stone status

This commit is contained in:
2025-05-14 14:51:59 -05:00
parent 00a6c3ae4b
commit 828ce51c69
2 changed files with 23 additions and 0 deletions

View File

@@ -159,6 +159,14 @@
<pict name='pc5-stat15' type='status' num='0' relative='pos-in pos-in' rel-anchor='prev' top='24' left='0'/>
<pict name='pc6-stat15' type='status' num='0' relative='pos-in pos-in' rel-anchor='prev' top='24' left='0'/>
<!-- If dead, instead of status icons, say so -->
<text name='dead1' relative='pos-in pos-in' anchor='pc1-stat1' top='0' left='0' width='64' height='16'/>
<text name='dead2' relative='pos-in pos-in' rel-anchor='prev' top='24' left='0' width='64' height='16'/>
<text name='dead3' relative='pos-in pos-in' rel-anchor='prev' top='24' left='0' width='64' height='16'/>
<text name='dead4' relative='pos-in pos-in' rel-anchor='prev' top='24' left='0' width='64' height='16'/>
<text name='dead5' relative='pos-in pos-in' rel-anchor='prev' top='24' left='0' width='64' height='16'/>
<text name='dead6' relative='pos-in pos-in' rel-anchor='prev' top='24' left='0' width='64' height='16'/>
<!-- Spell columns -->
<text name='col1' top='227' left='10' width='100' height='16'/>
<led name='spell1' state='off' relative='pos-in pos-in' rel-anchor='prev' top='20' left='6'/>

View File

@@ -1742,9 +1742,24 @@ static void draw_spell_pc_info(cDialog& me) {
if(univ.party[i].main_status == eMainStatus::ALIVE) {
me["hp" + n].setTextToNum(univ.party[i].cur_health);
me["sp" + n].setTextToNum(univ.party[i].cur_sp);
me["dead" + n].setText("");
}else{
me["hp" + n].setText("");
me["sp" + n].setText("");
switch(univ.party[i].main_status){
case eMainStatus::DEAD:
me["dead" + n].setText("Dead");
break;
case eMainStatus::STONE:
me["dead" + n].setText("Stone");
break;
case eMainStatus::DUST:
me["dead" + n].setText("Dust");
break;
default:
me["dead" + n].setText("");
break;
}
}
}
}