add uint types to edit-monster-abils
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@@ -2,9 +2,6 @@
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<!--
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TODO: Assign numeric types (type = 'int' or 'uint') to fields as appropriate
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-->
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='158' height='16'>Edit Monster Abilities</text>
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<text framed='true' top='6' left='222' width='111' height='14'>Monster number:</text>
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@@ -39,22 +36,23 @@
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<text size='large' top='160' left='7' width='158' height='16'>Special treasure:</text>
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<text top='179' left='23' width='162' height='14'>Item to drop when killed:</text>
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<field name='loot-item' top='178' left='194' width='64' height='16'/>
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<text top='179' left='300' width='186' height='14'>Chance of dropping: (0-100)</text>
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<field name='loot-chance' top='178' left='464' width='64' height='16'/>
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<field name='loot-item' top='178' left='164' width='64' height='16' type='uint'/>
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<text top='179' left='320' width='186' height='14'>Chance of dropping: (0-100)</text>
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<field name='loot-chance' top='178' left='484' width='64' height='16' type='uint'/>
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<text top='211' left='9' width='108' height='112'>Monster resistances:<br/><br/>
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This is the % of full damage the monster takes when of this type.<br/>
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e.g. 0 - no damage, 100 - normal, 200 - double
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</text>
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<text top='216' left='120' width='40' height='16'>Magic:</text>
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<field name='magic-res' top='215' left='167' width='80' height='16'/>
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<field name='magic-res' top='215' left='167' width='80' height='16' type='uint' />
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<text top='246' left='120' width='40' height='16'>Fire:</text>
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<field name='fire-res' top='245' left='167' width='80' height='16'/>
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<field name='fire-res' top='245' left='167' width='80' height='16' type='uint' />
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<text top='216' left='273' width='40' height='16'>Cold:</text>
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<field name='cold-res' top='215' left='320' width='80' height='16'/>
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<field name='cold-res' top='215' left='320' width='80' height='16' type='uint' />
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<text top='246' left='273' width='40' height='16'>Poison:</text>
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<field name='poison-res' top='245' left='320' width='80' height='16'/>
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<field name='poison-res' top='245' left='320' width='80' height='16' type='uint' />
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<led name='mindless' top='215' left='415'>Mindless</led>
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<led name='amorph' top='230' left='415'>Amorphous</led>
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@@ -68,11 +66,11 @@
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</led>
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<text top='331' left='10' width='250' height='16'>Special node to call when monster first seen</text>
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<field name='onsee' top='330' left='270' width='50' height='16'/>
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<field name='onsee' top='330' left='270' width='50' height='16' type='uint' />
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<button name='edit-see' type='large' top='327' left='330'>Create/Edit</button>
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<text top='361' left='10' width='250' height='16'>Monster vocalization sound</text>
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<field name='snd' top='360' left='270' width='50' height='16'/>
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<field name='snd' top='360' left='270' width='50' height='16' type='uint' />
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<button name='pick-snd' type='regular' top='357' left='330'>Choose</button>
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<button name='okay' type='regular' top='385' left='572'>OK</button>
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