35a2157059
Write timer index. Fix #621
2025-02-20 20:01:59 -05:00
907c459419
Fix another crash on page 2 of spell picker
2025-02-20 20:01:38 -05:00
f80f8a932a
Implement a feature flags system.
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* Scenarios contain a string map of feature flags. The flag names are the keys, and flag versions are the values, so a typical value might be "fixed" for bug fixes or for evolving features, "V1", "V2", etc.
* The game has a map of flags to lists of supported versions. The game can therefore signal that it supports a legacy behavior for a given feature flag. The last version in the list is considered to be this build version's default behavior.
* When launching a scenario, we check to make sure the game supports the scenario's required versions of its feature flags.
* When launching a replay, we make sure the game supports the feature flags that the version of the game that made the recording did.
Fix #555
Close #591
2025-02-19 22:32:12 -05:00
5a9c2cd17b
explicit bool logic grouping
2025-02-19 19:39:32 -06:00
c94228c99c
Default controls keep their hotkey AND the enter key
2025-02-19 19:29:02 -06:00
e61abae720
When party is off-center, draw_party_symbol offset them. Fix #628
2025-02-18 20:41:25 -05:00
dbf5822590
Add hotkey in top-left corner of shop item. Fix #624 ( #630 )
2025-02-18 20:40:36 -05:00
ec06ca4be3
Don't handle arrow keys specially in some modes. Fix #588
2025-02-18 09:37:56 -05:00
a669fe0223
handle showPipes in code only. Fix #609
2025-02-18 09:37:29 -05:00
32a532b7eb
draw scale-aware text clipped to the adjusted clip_rect
2025-02-17 13:03:55 -06:00
d78793c979
store clip_rects of RenderTextures
2025-02-17 12:33:08 -06:00
2145d88133
Remove the <os> element from scenarios
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Fix #522
2025-02-16 21:41:47 -05:00
c6f06ea862
DRY food/gold maximums. fix #79
2025-02-16 21:41:47 -05:00
cff8200f02
make give/take gold/food DRY
2025-02-16 21:41:47 -05:00
6916752a8a
fix crash when no strings defined
2025-02-16 19:33:58 -06:00
8b873ffea5
fix crash bug when editing single text
2025-02-16 19:33:57 -06:00
c4e1ff7f0d
Make getting scenario strings DRY
2025-02-16 19:33:52 -06:00
8cff2428a9
DRY advanced town help. Fix #611
2025-02-16 00:02:22 -05:00
83ae5eaa1b
make Done & Race buttons use scaled text
2025-02-15 16:15:33 -06:00
f2248c766e
Allow line-wrapped button labels
2025-02-15 16:14:31 -06:00
9c70859244
Fix C++11 compiler error
2025-02-15 15:16:39 -06:00
78d10987fe
draw scale-aware text onto RenderTextures
2025-02-15 15:16:15 -06:00
6fa63307b1
Draw scale-aware text onto windows
2025-02-15 15:12:25 -06:00
8ab451f633
delete unused sf::Text
2025-02-15 15:12:17 -06:00
7383b39e69
Debug action: Preview every dialog layout
2025-02-15 16:04:32 -05:00
ec4094cf29
Fix line breaks being ignored. Fix #608
2025-02-15 16:04:32 -05:00
cfbb09a008
Merge pull request #587 from NQNStudios:fix-ranged-anim
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Fix some ranged attack animation bugs
Fix #582
Fix #97
2025-02-15 16:03:51 -05:00
1ac6aeda05
scenario editor warn about outdated help windows
2025-02-15 11:00:19 -06:00
66256b305c
Delete the "make shop random" button in favour of a preset selection when first creating the shop - this also adds "healing" to the list of presets
2025-02-15 11:33:40 -05:00
65cf27bc81
Reorganize Advanced Town Details and add some instant help
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It now uses relative positioning as well.
Fix #546
2025-02-15 11:33:40 -05:00
46c102257b
make give_help()'s force_help a bool arg
2025-02-15 11:19:44 -05:00
18a425be0d
cPlayer give_help use bool flag instead of function pointer
2025-02-15 11:19:44 -05:00
576a40b3e1
make give_help() DRY
2025-02-15 11:19:44 -05:00
d3dff69d1a
Fix a help dialog that appears in the top-left
2025-02-15 11:19:44 -05:00
3bd8874147
make all targets compile text-based pref handling in prefs.cpp
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mac replays use preference std::map
2025-02-14 09:54:33 -05:00
1d25b447e7
fix typo in mac preference recording code
2025-02-14 09:54:32 -05:00
3a5cc4ead4
catch a replay system do_load edge case crash
2025-02-14 09:54:32 -05:00
a3ddff55aa
add was_replaying to track how the game started
2025-02-14 09:54:32 -05:00
aed913a7f4
use bool_to_str
2025-02-14 09:54:32 -05:00
404f364053
recenter camera 1/2way into missile arc if sooner
2025-02-13 09:51:36 -06:00
fa1d9a7442
don't frame active PC when out-of-bounds in ranged anim
2025-02-13 09:50:20 -06:00
ab0eada20d
explosion anims clip within terrain screen
2025-02-13 09:50:13 -06:00
318f430917
clip missiles when they go beyond the ter screen
2025-02-13 09:49:59 -06:00
d49a96dc03
& of non-intersecting rectangles is empty
2025-02-13 09:49:23 -06:00
3188f2ed9b
sensible camera handling for ranged attacks
2025-02-13 09:48:16 -06:00
f24283e0e2
location helper functions for camera work
2025-02-13 09:47:57 -06:00
f94abd3575
Make getting terrain screen rects DRY
2025-02-13 09:47:37 -06:00
d2fb94b6c6
confirm before killing
2025-02-10 20:44:55 -05:00
d95703ecf5
Fix restore party in scenario. Fix #597
2025-02-10 20:44:55 -05:00
0a5abec8e1
Debug action: kill the party
2025-02-10 20:44:55 -05:00