Delete the "make shop random" button in favour of a preset selection when first creating the shop - this also adds "healing" to the list of presets
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@@ -2515,6 +2515,17 @@ bool edit_shop(size_t which_shop, cDialog* parent) {
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if(which_shop == scenario.shops.size())
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scenario.shops.emplace_back("New Shop");
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cShop shop = scenario.shops[which_shop];
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if(shop.size() == 0 && (shop.getName() == "New Shop" || shop.getName() == "Unused Shop")) {
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cChoiceDlog new_shop_dlg("new-shop", {"magic", "heal", "custom", "cancel"});
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std::string choice = new_shop_dlg.show();
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if(choice == "magic") {
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shop = cShop(SHOP_JUNK);
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} else if(choice == "heal") {
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shop = cShop(SHOP_HEALING);
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} else if(choice == "cancel") {
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return false;
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}
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}
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cDialog shop_dlg(*ResMgr::dialogs.get("edit-shop"), parent);
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shop_dlg["cancel"].attachClickHandler(std::bind(&cDialog::toast, _1, false));
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@@ -2524,11 +2535,6 @@ bool edit_shop(size_t which_shop, cDialog* parent) {
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shop_dlg.attachClickHandlers(std::bind(delete_shop_entry, _1, _2, std::ref(shop), std::ref(which_shop)), {"del1", "del2", "del3", "del4", "del5"});
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shop_dlg.attachClickHandlers(std::bind(edit_shop_entry, _1, _2, std::ref(shop)), {"ed1", "ed2", "ed3", "ed4", "ed5"});
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shop_dlg.attachClickHandlers(std::bind(add_shop_entry, _1, _2, std::ref(shop), std::ref(which_shop)), {"item", "opt", "spec", "mage", "priest", "alch", "skill", "treas", "heal", "class"});
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shop_dlg["rand"].attachClickHandler([&shop,which_shop](cDialog& me, std::string, eKeyMod) -> bool {
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shop = cShop(SHOP_JUNK);
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put_shop_in_dlog(me, shop, which_shop);
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return true;
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});
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if(scenario.shops.size() == 1 || parent != nullptr) {
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shop_dlg["left"].hide();
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