spell blast was drawn off-screen #582

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opened 2025-02-08 23:44:57 +00:00 by NQNStudios · 2 comments
NQNStudios commented 2025-02-08 23:44:57 +00:00 (Migrated from github.com)

In combat I saw a blast for Ice Bolt on one of my PCs get drawn out-of-bounds of the terrain window. For one thing, it seems like the camera should show the target of the spell? And for another, blasts shouldn't draw outside the border of the terrain window.

In combat I saw a blast for Ice Bolt on one of my PCs get drawn out-of-bounds of the terrain window. For one thing, it seems like the camera should show the target of the spell? And for another, blasts shouldn't draw outside the border of the terrain window.
NQNStudios commented 2025-02-08 23:51:10 +00:00 (Migrated from github.com)

Oh, this is very much related to #97.

Oh, this is very much related to #97.
NQNStudios commented 2025-02-09 00:14:19 +00:00 (Migrated from github.com)

I propose making the missile animation check for when the missile sprite goes out-of-bounds. When it does, it should move camera focus to the missile's target before continuing the animation (but also apply a clip_rect with the terrain window boundaries).

I propose making the missile animation check for when the missile sprite goes out-of-bounds. When it does, it should move camera focus to the missile's target before continuing the animation (but also apply a clip_rect with the terrain window boundaries).
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