Read/write code for timers doesn't match #621
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On write it outputs 3 numbers but on read it expects 4 numbers.
It seems like this would either cause data loss or a crash. Have you seen the bug manifest? Should it be a priority?
I noticed it while reviewing #346, which has a fix for it that can't be cherry-picked due to my tag-file rework. I haven't seen it manifest in actual practice.
It makes sense to prioritize it, since it would indeed lead to timers being lost or corrupted when loading a saved game.