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c511a3add9
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fix outdoor positioning of circle markers
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2025-08-25 08:41:55 -05:00 |
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7da7a5df33
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fix crash when out-of-bounds 'tile' hovered in minimap
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2025-08-25 08:41:55 -05:00 |
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1f8bc4b734
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fix loc_off_act_area for outdoors
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2025-08-25 08:41:55 -05:00 |
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ff2e565353
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add btnpanel sources to xcode12
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2025-08-25 08:41:55 -05:00 |
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11d8c28765
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specify vehicle.hpp directory
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2025-08-25 08:41:55 -05:00 |
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b6592788cd
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Tooltip text when party icon highlighted
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2025-08-25 08:41:55 -05:00 |
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b6f1ffcec1
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better way of only showing known extent of area rectangle
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2025-08-25 08:41:52 -05:00 |
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8ceb5d0ec4
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TRANSPARENT->EMPTY makes it compile on Windows
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2025-08-25 08:41:23 -05:00 |
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2e33081b1b
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very messy support for recording 6-string dialog
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2025-08-25 08:41:23 -05:00 |
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f19f0dd9b6
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combine 2-string dialog records into 1 element
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2025-08-25 08:41:23 -05:00 |
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e99ed91683
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record 2-string dialogs in one element
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2025-08-25 08:41:23 -05:00 |
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f5e0c1b006
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fix place/edit special node tool
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2025-08-25 08:41:23 -05:00 |
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5746cbd0dd
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draw and give tooltips for more map features
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2025-08-25 08:41:23 -05:00 |
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17e9f22b4f
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messy map tooltip demo
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2025-08-25 08:41:23 -05:00 |
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eb9c85e1ce
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Refactor minimap rendering and fix tiny town crash
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2025-08-25 08:41:23 -05:00 |
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13d05fc614
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fix party disappearing in huge town
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2025-08-25 08:41:23 -05:00 |
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93e3dcc522
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shortcut to get all gold in reach
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2025-08-25 08:41:23 -05:00 |
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839dbf823d
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better handling for out-of-sight ranged/boom anim
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2025-08-25 08:41:23 -05:00 |
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e4a8474c12
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combat highlighting handle big monsters
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2025-08-25 08:41:23 -05:00 |
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d0ab27ec19
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remove redundant boat/horse initialization
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2025-08-25 08:41:23 -05:00 |
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0fde8e434a
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make boats and horses exist in legacy scenarios
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2025-08-25 08:41:23 -05:00 |
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53b0007baf
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update scen archive
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2025-08-25 08:41:23 -05:00 |
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395d3071c1
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shrink talk text when it doesn't fit
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2025-08-25 08:41:23 -05:00 |
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6e51b6077f
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don't show misleading frame in targeting mode
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2025-08-25 08:41:23 -05:00 |
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44c54a9f9b
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frame friendlies/monsters during combat
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2025-08-25 08:41:23 -05:00 |
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9694de138f
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don't highlight invisible monster for targeting
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2025-08-25 08:41:23 -05:00 |
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1bc53c51f9
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highlight targetable squares with enemy/ally attitude. fix #779
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2025-08-25 08:41:23 -05:00 |
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efd513f300
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more encodings
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2025-08-25 08:41:23 -05:00 |
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f56609ef5d
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big monsters check whole footprint for safety. Fix #757
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2025-08-25 08:41:23 -05:00 |
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0a38b728a7
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big monsters don't take extra field damage from multiple of same
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2025-08-25 08:41:23 -05:00 |
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0f99ce22c6
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fix monster field infliction logic. Fix #765
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2025-08-25 08:41:23 -05:00 |
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cd486b9d17
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handle MacRoman specially
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2025-08-25 08:41:23 -05:00 |
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03fcaa60cf
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fix empty monsters in activate_groups()
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2025-08-25 08:41:23 -05:00 |
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291b9bbe3e
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Don't draw trims on top of characters in combat
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2025-08-25 08:41:23 -05:00 |
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88d43f6443
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fix word highlighting where substitutions are used
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2025-08-25 08:41:19 -05:00 |
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1ea9c61063
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run trimming and decoding on more scenario strings
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2025-08-25 08:40:54 -05:00 |
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a38d9c41d8
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guessed encodings
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2025-08-25 08:40:54 -05:00 |
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1d402bc780
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go to absurd lengths handling locales
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2025-08-25 08:40:54 -05:00 |
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33d23a9bf6
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apply substitutions when calculating line wrapping
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2025-08-25 08:40:54 -05:00 |
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46839b4b14
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delete obsolete branch which caused unintended roads to draw
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2025-08-25 08:40:54 -05:00 |
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39525711e2
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Fix walkway trims. Fix #136
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2025-08-25 08:40:54 -05:00 |
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63b4679910
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reuse RenderTexture
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2025-08-25 08:40:54 -05:00 |
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d1eaa83fd8
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Fix replay which loads a prefab
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2025-08-25 08:40:54 -05:00 |
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971644c977
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Fix replaying scenario list with recursive scenario folder structure
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2025-08-25 08:40:54 -05:00 |
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c76080894c
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update scen archive
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2025-08-25 08:40:54 -05:00 |
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fc4761f3bf
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Allow create new or load party after selecting scenario
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2025-08-25 08:40:54 -05:00 |
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6b830d8541
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WIP fix loc_off_act_area
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2025-08-25 08:40:54 -05:00 |
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b5b1d3fb1a
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bounds check when importing legacy journal entry
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2025-08-25 08:40:54 -05:00 |
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15eeda344b
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resize vector2d to have room for legacy load
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2025-08-25 08:40:54 -05:00 |
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9808afd204
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blank out scen_name on legacy record if not in_scen
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2025-08-25 08:40:54 -05:00 |
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