41849975cd
Add README
2015-09-13 21:22:47 -04:00
Sylae Corell
7ebd4bf307
CharEd: Unused variables
2014-08-01 12:27:19 -06:00
Sylae Corell
8ecca6cbed
CharEd: make strings const
2014-08-01 12:20:06 -06:00
Sylae Corell
4be66a37f7
Missed one :(
2014-08-01 12:00:28 -06:00
Sylae Corell
87abea7a8c
more LPARAMs and WPARAMs
2014-08-01 11:59:23 -06:00
Sylae Corell
d5f9417489
make the definition use *PARAMs
2014-08-01 11:57:39 -06:00
Sylae Corell
cc69c12f96
forgot to change the other bit too
2014-08-01 11:51:59 -06:00
Sylae Corell
4ba8b44027
YAY TRIDASH
2014-08-01 11:51:04 -06:00
Sylae Corell
f710215ea5
GWLP for the CharEd
2014-08-01 11:31:35 -06:00
Sylae Corell
0c5a6d1473
Chared now: Change the WndProc return type
2014-08-01 11:27:40 -06:00
Sylae Jiendra Corell
e8c3fd651d
Move declaration out of the header file
2014-08-01 11:25:04 -06:00
Sylae Corell
259fcab61e
remove old declaration from cpp file
2014-08-01 11:20:50 -06:00
Sylae Corell
e5b550e65c
update fresh_edit_proc
2014-08-01 11:18:42 -06:00
Sylae Corell
6ffbc3e67c
Fix WndProc
2014-08-01 11:13:56 -06:00
Sylae Corell
33d58c9126
change to GWLP
2014-08-01 11:10:22 -06:00
Sylae Corell
77e5966b87
Trying a thing to clear this error
2014-08-01 11:07:06 -06:00
Sylae Jiendra Corell
d2c03b7193
Specify which max() to use in dlogtool
2014-08-01 10:41:11 -06:00
Sylae Corell
72a996b113
Possible fix for "epected initializer before 'WndProc'
2014-08-01 10:38:44 -06:00
Sylae Corell
8948e43bee
I'm a moron. Fix conditional nesting ruined in bfdcc23
2014-07-30 14:05:52 -06:00
Sylae Corell
746a63fa52
location struct should use signed chars
2014-07-30 13:55:08 -06:00
Sylae Corell
fd9ffa9f90
Scenario Editor unused variables
2014-07-30 13:37:24 -06:00
Sylae Corell
4661b934da
Scenario Editor const cleanup
2014-07-30 13:33:16 -06:00
Sylae Jiendra Corell
c56a6c2264
Merge branch 'master' of https://github.com/calref/cboe
2014-07-30 13:17:18 -06:00
Sylae Jiendra Corell
1c1507ec96
Tell the compiler which max() and min() to use
...
This fixes an error with the build server's version of mingw
that was not finding max() or min()
2014-07-30 13:15:50 -06:00
Sylae Corell
48c69fd5a2
Cleaning up this set of conditionals
2014-07-30 12:12:27 -06:00
Sylae Corell
6c22222195
removing unused variables
2014-07-30 12:08:10 -06:00
Sylae Corell
e8a96f4918
Making sure we don't pass a negative key to an array
2014-07-30 11:58:42 -06:00
Sylae Corell
f902fe2f37
our friend Deprecated conversion is no more :)
2014-07-30 11:55:31 -06:00
Sylae Corell
49d2c9653a
boe.actions.cpp is now mostly warning-free
2014-07-30 11:07:36 -06:00
Sylae Corell
227abc0863
Some more gcc deprecation cleanups
2014-07-30 11:03:01 -06:00
Sylae Corell
eb4d319d49
Include the WIN32 flag, since GCC doesn't want to now
2014-07-29 12:22:45 -06:00
Sylae Corell
914310becc
Let's try that again, using a flag that it might like more
2014-07-29 12:15:46 -06:00
Sylae Corell
71a8f2156d
Don't use GNU extensions to C++
2014-07-29 12:12:11 -06:00
Sylae Corell
2bb6806436
removing a few gcc warnings
2014-07-29 12:07:47 -06:00
Sylae Jiendra Corell
abed63c415
Fixed 64-bit compiliation, edited configure script to allow
...
setting of 64-bit operations
2014-06-18 14:00:57 -06:00
Sylae Corell
a004b5147c
Game compiles again under 32-bit!
2014-06-18 13:24:51 -06:00
Sylae Corell
c0b87043ce
Remove exe extensions from makefile
2014-06-17 16:14:35 -06:00
Sylae Jiendra Corell
30db3568af
Makefiles for CharEd, ScenEd
2014-06-17 16:03:20 -06:00
Sylae Corell
3524b1a480
Remove verbose output flag from makefile
2014-06-17 15:24:18 -06:00
Sylae Jiendra Corell
06f6a57781
Rename windows directories to remove spaces. This backslash business is getting old.
2014-06-17 14:45:17 -06:00
Sylae Jiendra Corell
0233eed9d0
Configure file, partial 64-bit support
...
Thanks to @redsaurus we've now got (partial) 64-bit support. The game and sounds dll now compile under x64.
I've also added a simple python configure script (based off of Arancaytar's cburschka/cadence script) to quickly allow changing compilers.
Gone are the days of three different Makefiles!
2014-06-17 14:36:17 -06:00
Sylae Corell
8ddb3889d2
Revert "Seeding the PRNG on every call to it."
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This reverts commit 7168ee91de
.
2013-10-21 18:21:11 -06:00
Sylae Corell
c4175d2e7f
Revert "Fixing a bug with the redone PRNG"
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This reverts commit 75970023b7
.
2013-10-21 18:21:02 -06:00
Sylae Corell
a38d6be18b
Fixing a bug with the redone PRNG
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Under the current system, it would have failed to be random if two calls
were made during the same msec. It will now throw in the previous rand()
in the new seed, which should prevent duplicates (although the next seed
in the same msec will be predictable, it's not like we need to be
cryptographically secure here)
2013-10-19 14:39:10 -06:00
Sylae Corell
3adc18da87
Seeding the PRNG on every call to it.
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Hopefully this will make things slightly more random. Seriously, Jeff?
Why no seed?
2013-10-17 19:59:32 -06:00
Sylae Corell
3caf693a10
Added a new Randomize SDF Special Node (General)
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Resolves issue #32
2013-09-12 18:47:14 -06:00
redsaurus
55d729d3c0
Character Editor Savefiles Fix
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Possible fix for save files not being selectable in the Character
Editor when using WINE. Just copies file selection code from the game.
2013-06-25 21:20:05 +01:00
Sylae Corell
d7bc423683
Typo fix, "Lightning" -> "Lighting"
2013-06-20 19:14:28 -06:00
Sylae Corell
48e391d6d3
Partially fixing issue #32
2013-06-20 18:34:01 -06:00
Sylae Corell
674fec21ea
- Replaced the former "How to Order" icon with a "Support and Downloads" that opens the BoE forum in the browser.
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- Updated forum URL...again.
git-svn-id: http://openexile.googlecode.com/svn/trunk@171 4ebdad44-0ea0-11de-aab3-ff745001d230
2013-01-24 22:03:06 +00:00