boe.actions.cpp is now mostly warning-free
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@@ -2954,12 +2954,10 @@ void set_up_lights() {
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short i, j, rad;
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location where, l;
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short num_lights = 0;
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Boolean where_lit[64][64];
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short max_dim[3] = {64, 48, 32}; // Town sizes from Scenario Editor blscened.cpp:82
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// Find bonfires, braziers, etc.
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num_lights = 0;
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for(i = 0; i < 64; i++)
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for(j = 0; j < 64; j++)
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where_lit[i][j] = 0;
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@@ -602,7 +602,7 @@ void select_pc_event_filter (short item_hit)
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else dialog_answer = item_hit - 3;
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}
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short char_select_pc(short active_only,short free_inv_only,char *title)
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short char_select_pc(short active_only,short free_inv_only,char const *title)
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//active_only; // 0 - no 1 - yes 2 - disarm trap
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{
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short i;
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@@ -20,7 +20,7 @@ short display_item(location from_loc,short pc_num,short mode, bool check_contain
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void fancy_choice_dialog_event_filter (short item_hit);
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short fancy_choice_dialog(short which_dlog,short parent);
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void select_pc_event_filter (short item_hit);
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short char_select_pc(short active_only,short free_inv_only,char *title);
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short char_select_pc(short active_only,short free_inv_only,char const *title);
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short select_pc(short active_only,short free_inv_only);
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void get_num_of_items_event_filter (short item_hit);
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short get_num_of_items(short max_num);
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