diff --git a/game/boe.actions.cpp b/game/boe.actions.cpp index 7e5614dd..7264de0f 100644 --- a/game/boe.actions.cpp +++ b/game/boe.actions.cpp @@ -2954,12 +2954,10 @@ void set_up_lights() { short i, j, rad; location where, l; - short num_lights = 0; Boolean where_lit[64][64]; short max_dim[3] = {64, 48, 32}; // Town sizes from Scenario Editor blscened.cpp:82 // Find bonfires, braziers, etc. - num_lights = 0; for(i = 0; i < 64; i++) for(j = 0; j < 64; j++) where_lit[i][j] = 0; diff --git a/game/boe.items.cpp b/game/boe.items.cpp index 0921a75d..4fd5b996 100644 --- a/game/boe.items.cpp +++ b/game/boe.items.cpp @@ -602,7 +602,7 @@ void select_pc_event_filter (short item_hit) else dialog_answer = item_hit - 3; } -short char_select_pc(short active_only,short free_inv_only,char *title) +short char_select_pc(short active_only,short free_inv_only,char const *title) //active_only; // 0 - no 1 - yes 2 - disarm trap { short i; diff --git a/game/boe.items.h b/game/boe.items.h index eab73b13..7f126ff3 100644 --- a/game/boe.items.h +++ b/game/boe.items.h @@ -20,7 +20,7 @@ short display_item(location from_loc,short pc_num,short mode, bool check_contain void fancy_choice_dialog_event_filter (short item_hit); short fancy_choice_dialog(short which_dlog,short parent); void select_pc_event_filter (short item_hit); -short char_select_pc(short active_only,short free_inv_only,char *title); +short char_select_pc(short active_only,short free_inv_only,char const *title); short select_pc(short active_only,short free_inv_only); void get_num_of_items_event_filter (short item_hit); short get_num_of_items(short max_num);