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5ffd0904b1
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piecesPerPoint
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2022-08-10 20:25:17 +00:00 |
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d233fd1062
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Make puzzleWidth and puzzleHeight variable
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2022-08-10 19:07:58 +00:00 |
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4a7094faba
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more dramatically scaled jigsaw geometry for all image sizes
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2022-08-10 18:19:24 +00:00 |
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3c708cd6f6
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Solve the black bar jigsaw problem. close #104
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2022-08-10 18:02:33 +00:00 |
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150614aec6
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test that habit puzzle geometry aligns with image corners
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2022-08-10 16:36:16 +00:00 |
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45df11a7b7
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WIP KeyShortcutWindow for NAT flixel
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2022-08-10 13:51:12 +00:00 |
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a32e5fd09b
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WIP nat-globelet-playground
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2022-08-10 13:49:56 +00:00 |
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7ae640d1fd
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Remember to commit KissExtendedSprite
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2022-08-10 13:49:13 +00:00 |
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f88501a0e3
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SimpleWindow clearControls() and isShown()
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2022-08-10 13:48:26 +00:00 |
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4661bfe43d
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fix repeated show() calls
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2022-08-09 23:38:56 +00:00 |
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43b966d56b
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SimpleWindow for Kiss-flixel
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2022-08-08 03:04:11 +00:00 |
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836030e106
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combine-voice-tracks
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2022-08-07 05:10:18 +00:00 |
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a3b393c70a
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functions to bring an array of sprites front/back
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2022-08-07 03:31:20 +00:00 |
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dc33d17e92
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smoother connected dragging in KissExtendedSprite
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2022-08-07 02:42:27 +00:00 |
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579d8c4634
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habit game choose next puzzle pack
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2022-08-05 20:56:55 +00:00 |
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a55b069dc5
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takeFuzzyJson
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2022-08-05 18:57:22 +00:00 |
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54348ee685
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ignore some big local folders
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2022-08-05 18:56:51 +00:00 |
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6aa8b96f72
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add puzzle game screenshots
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2022-08-05 18:53:05 +00:00 |
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1bda644472
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remember to add PuzzlePacks.kiss
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2022-08-04 21:13:23 +00:00 |
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e6a3d59e3e
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FuzzyJson basic feature
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2022-08-04 21:12:54 +00:00 |
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e965594e34
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misc little things
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2022-08-04 18:59:43 +00:00 |
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85c2fc615e
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groundwork for puzzle pack detection & choosing next puzzle
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2022-08-04 04:04:13 +00:00 |
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bb939bb3f0
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habit game snap matches together. close #91
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2022-08-02 16:02:08 +00:00 |
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ed90a199b3
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Kiss-vscode new class open .hx and .kiss side-by-side. Close #84
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2022-08-02 15:38:46 +00:00 |
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da4ff2c4b9
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overlay match zones on jigsawpiece bubbles. close #96
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2022-08-02 14:42:07 +00:00 |
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7ad637c936
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fix new pieces not appearing
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2022-08-02 14:40:46 +00:00 |
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8e6f57c78d
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theoretically should lower bound the zoom by scroll bounds
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2022-08-02 13:49:23 +00:00 |
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85a813223d
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default scroll margin according to jigsaw image size
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2022-08-02 13:48:37 +00:00 |
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849787505b
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faster scroll speed for bigger jigsaw images
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2022-08-02 13:47:22 +00:00 |
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9e8036deb2
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CameraTools/GroupTools bugfixing and sprite scale support
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2022-08-02 02:24:22 +00:00 |
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744f99bc46
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bring back startingPoints in the habit save file
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2022-08-02 00:22:23 +00:00 |
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90f4368a59
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Fix a devious depth/match bug
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2022-08-01 20:26:38 +00:00 |
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91c0665777
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remove a workaround
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2022-08-01 20:26:11 +00:00 |
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6a00730d3a
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habit puzzle logging to catch matching/depth bug
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2022-08-01 20:25:45 +00:00 |
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5bacff9f01
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fix CameraTools updateMouseBorderControl for moving cameras
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2022-08-01 18:43:53 +00:00 |
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5b4a07ac65
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Proper priorityID depth handling for habit puzzle drag target. Close #102
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2022-07-31 16:42:42 +00:00 |
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34d56acc4a
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fix periodic un-dragging in habit puzzle
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2022-07-27 23:22:00 +00:00 |
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b54f6ba1c7
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fix obscure habit puzzle crash
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2022-07-27 23:21:33 +00:00 |
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c9df1e81ab
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habit game add bonus/todo entries with flxinputtext. close #99
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2022-07-27 17:38:02 +00:00 |
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b368f9a50a
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defAndCall, defAndReturn with &meta and :Typed support
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2022-07-27 17:36:51 +00:00 |
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2d53027da3
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defAndCall macro for refactoring
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2022-07-27 16:32:16 +00:00 |
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8f58f02ef5
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more efficient and correct bringToFront/sendToBack
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2022-07-26 19:37:45 +00:00 |
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bd6d26a204
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Make sure the puzzle piece on top is dragged. Close #100
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2022-07-26 18:56:42 +00:00 |
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410bd7f96d
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GroupTools.bringToFront() and sendToBack(). Close #97
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2022-07-26 17:50:02 +00:00 |
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db99dbc939
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Close #98: 30s refresh for habit puzzles
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2022-07-26 17:00:11 +00:00 |
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eee25cfdf4
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Close #93: habit game background color cycle
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2022-07-25 20:39:02 +00:00 |
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f2d01ac4a1
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render jigsaw match zones for debugging
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2022-07-11 21:38:08 +00:00 |
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15245c4707
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habit puzzle game beta
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2022-07-09 22:14:30 +00:00 |
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31a2f60719
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put it all together
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2022-07-09 20:44:01 +00:00 |
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1c7aa18f38
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quit on escape
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2022-07-09 20:42:49 +00:00 |
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