remove a workaround
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@@ -71,10 +71,7 @@
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(set draggingLastPos (new FlxPoint draggingSprite.x draggingSprite.y))
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(doFor s (recursivelyConnectedPieces draggingSprite)
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(+= s.x dx)
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(+= s.y dy)))
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// This hacks around a tricky edge case -- or so I thought
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(when FlxG.mouse.justReleased
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(draggingSprite.stopDrag)))
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(+= s.y dy))))
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// Left and right arrow keys can switch between unlocked puzzles
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