render jigsaw match zones for debugging
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@@ -190,6 +190,11 @@
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(set s.cameras [pieceCamera])
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(#when debug
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(let [matchZones [(matchZoneLeft s) (matchZoneRight s)(matchZoneUp s)(matchZoneDown s)]]
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(doFor z matchZones
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(FlxSpriteUtil.drawRect s (- z.x s.x) (- z.y s.y) z.width z.height FlxColor.TRANSPARENT (object thickness 1 color FlxColor.RED)))))
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(rewardSprites.add s)))
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(doFor row (range PUZZLE_HEIGHT)
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(doFor col (range PUZZLE_WIDTH)
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