habit puzzle game beta
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@@ -2,7 +2,7 @@
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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<app title="FlxProject" file="FlxProject" main="Main" version="0.0.1" company="HaxeFlixel" />
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<app title="Habit Puzzles" file="HabitPuzzles" main="Main" version="0.0.1" company="NQNStudios" />
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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@@ -40,6 +40,8 @@
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<haxelib name="kiss-flixel" />
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<haxelib name="datetime" />
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<haxeflag name="--macro" value="kiss.Kiss.setup()" />
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<assets path="habits" />
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<assets path="puzzles" />
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<!--In case you want to use the addons package-->
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<!--<haxelib name="flixel-addons" />-->
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@@ -102,9 +102,7 @@
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(let [rewardSprite
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(new FlxSprite 0 0
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(BitmapData.fromFile
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(joinPath
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(Path.directory m.textFile)
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currentRewardFile.path)))]
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currentRewardFile.path))]
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(when rewardSprites
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(remove rewardSprites))
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(rewardSprite.setGraphicSize FlxG.width 0)
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@@ -11,7 +11,12 @@ class Main extends Sprite
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super();
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addChild(new FlxGame(0, 0, HabitState, 1, 60, 60, true));
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var t:HabitState = cast FlxG.state;
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t.setModel(new HabitModel(Sys.args()[0]));
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var habitFile = if (Sys.args().length > 0 && Sys.args()[0].length > 0) {
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Sys.args()[0];
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} else {
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"habits/default.txt";
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};
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t.setModel(new HabitModel(habitFile));
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t.model.save();
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}
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}
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