7de9d8a8bb
Fix replay fancy file picker
2025-05-11 10:49:59 -05:00
907fcb0a94
Replay debugging fixes
2025-05-11 10:49:58 -05:00
df5fce5ec9
2 missing VoDT replays from windows
2025-05-11 10:49:58 -05:00
d15c202707
replays finish off VoDT playtest 1
2025-05-11 10:49:58 -05:00
3f1e3d4a59
fix ordering of buttons for another special
2025-05-11 10:49:57 -05:00
e642894538
Interrupt rest if disease causes poison
2025-05-11 10:49:57 -05:00
b32a2d40aa
fix def/escbtn in some dialogs I missed
2025-05-11 10:49:57 -05:00
d6c7303d52
fix BUY_SDF talk nodes
2025-05-11 10:49:56 -05:00
4efa72ace7
don't draw HP/SP for dead pcs in spell target list
2025-05-11 10:49:56 -05:00
b5ae1ea91b
Fix stairs triggering special nodes at current pos in new town
2025-05-11 10:49:55 -05:00
1771685b85
Tutorial coming soon message
2025-05-11 10:49:55 -05:00
2aaad3b4a8
Save unlocked doors. ( Fix #207 )
2025-05-11 10:49:54 -05:00
10791fc25a
Fix SFX burst nodes. Fix #644
2025-05-11 10:49:54 -05:00
b3a64d140e
Fix vertical misalignment of multiline buffer messages
2025-05-11 10:49:54 -05:00
57d2aafd93
Support intentional line breaks in buffer just in case
2025-05-11 10:49:53 -05:00
49fbe3e63a
Fix item duplication + missing item bug. Fix #78
2025-05-11 10:49:53 -05:00
51086ca6b0
when replaying fancy file picker don't pass 'DUMMY', just close
2025-05-11 10:49:52 -05:00
58f717a1a4
Fix mainPtr losing focus on Mac after dialog close
2025-05-11 10:49:52 -05:00
76d14741b8
Re-add old baby hydra graphic, make more monsters pickable
2025-05-11 10:49:52 -05:00
21d6b6d692
character death always interrupt long town wait
2025-05-11 10:49:51 -05:00
326f0a45d4
fix highlighting caster when reusing casting dialog
2025-05-11 10:49:50 -05:00
87e2130f76
save prefs when giving help message
2025-05-11 10:49:50 -05:00
1ad34d8814
fix crash recording 1-string dialog, DRY recording code
2025-05-11 10:49:50 -05:00
8fa1ef3284
Fix debug give item not refreshing
...
Fix #670
2025-05-11 10:49:49 -05:00
822343d653
short replay will reproduce flickering if it breaks again
2025-05-11 10:49:49 -05:00
440e656bc8
manually redraw more things in animation steps
...
this fixes more weird flickering graphics and text
2025-05-11 10:49:49 -05:00
796b48f978
fix bug where manual save overwrote auto
2025-05-11 10:49:48 -05:00
5bbc4dc4b5
remove old TODO
2025-05-11 10:49:48 -05:00
d22cded163
Try reusing one pick-spell dialog
2025-05-11 10:49:47 -05:00
31c5ae3b5b
fix lingering clip_rect
2025-05-11 10:49:47 -05:00
c5086f6052
remove old TODO
2025-05-11 10:49:46 -05:00
c718a9a186
Revert "use at() to get exceptions"
...
This reverts commit d91d5425d3f2b6ad9f1975c948e064faa4c251a4.
2025-05-11 10:49:46 -05:00
a84ec50045
Avoid font corruption by pre-enlarging font atlas
2025-05-11 10:49:45 -05:00
4a2f148726
DRY item window text drawing
2025-05-11 10:49:45 -05:00
f374122adc
don't show Jobs button if scenario has no quests in it
2025-05-11 10:49:45 -05:00
594cd98e0d
Day of VoDT testing replays
2025-05-11 10:49:44 -05:00
99350a5eec
Help dialog from other dialog: preserve z order
2025-05-11 10:49:44 -05:00
85cef2be52
unidentified lockpicks should also show quantity
2025-05-11 10:49:44 -05:00
96beb0d4b1
specify std::round
2025-05-11 10:49:42 -05:00
cf5ce53721
Fix a case where target lock is annoying
2025-05-11 10:49:41 -05:00
c3dcd55dc7
Fill empty tile breaking cave wall transition in Small Cave
2025-05-11 10:49:41 -05:00
db64b53cd2
Move ScaleAwareText to render_text.hpp
2025-05-11 10:49:41 -05:00
880d7bd1bf
round final text render coordinates to int.
...
This didn't fix the main bug I'm struggling with, but someone
in SFML forums reported that float coordinates could cause
graphical bugs in text rendering.
2025-05-11 10:49:40 -05:00
048515bbc4
Mark non-previewable node types & unimplemented types
2025-05-11 10:49:40 -05:00
9b92cc2910
don't show empty preview dialog that the game would skip
2025-05-11 10:49:40 -05:00
31b425633a
default preview for special node dialogs
2025-05-11 10:49:39 -05:00
52fa88b0a0
invert the default previewable value of node types
2025-05-11 10:49:39 -05:00
db11f2c20e
comments
2025-05-11 10:49:39 -05:00
f491131201
When changing UI scale, fix blank text bar
2025-05-11 10:49:38 -05:00
aeaee9bbdb
Debug action to fix the elusive font corruption bug
2025-05-11 10:49:38 -05:00