Replay debugging fixes

This commit is contained in:
2025-05-05 10:13:40 -05:00
parent df5fce5ec9
commit 907fcb0a94
2 changed files with 4 additions and 1 deletions

View File

@@ -603,7 +603,9 @@ void cDialog::handle_events() {
pop_next_action();
}else if(replaying && has_next_action()){
replaying = false;
throw std::string { "Replaying a dialog, have the wrong replay action: " + next_action_type() + " on line " + std::to_string(next_action_line()) };
std::string type = next_action_type();
std::string line = std::to_string(next_action_line());
throw std::string { "Replaying a dialog, have the wrong replay action: " + type + " on line " + line};
}else{
while(pollEvent(win, currentEvent)){
handle_one_event(currentEvent, fps_limiter);

View File

@@ -223,6 +223,7 @@ static void handleFatalError(std::string what) {
record_action("error", what);
recording = false; // Don't record click_control on the error message
}
replaying = false; // Don't try to run replay actions in the fatal error dialog
showFatalError(what);
if(was_recording){
extern fs::path log_file;