Commit Graph

3827 Commits

Author SHA1 Message Date
c353a4bc57 note something confusing 2025-06-02 11:32:19 -05:00
d47a95bf8d creature palette tooltip show default attitude instead of always 'Monster:' 2025-06-02 11:32:19 -05:00
d503dd6bd2 placed item editor pickers shouldn't wipe out special flags 2025-06-02 11:32:19 -05:00
19108095cf allow moving placed items in town 2025-06-02 11:32:19 -05:00
fa6a3f2139 allow moving boat or horse within area 2025-06-02 11:32:19 -05:00
f6410857c2 unusual shap -> unusual shape 2025-06-02 11:32:19 -05:00
fded4895c9 fix monster summon ability detail displaying % chance 2025-06-02 11:32:19 -05:00
429e1ee34e fix %s not being interpolated in summon abil detail dlg 2025-06-02 11:32:19 -05:00
0dcde7dc90 add parent to overwrite confirmation 2025-06-02 11:32:19 -05:00
744471b8c0 scenedit quick-open last scenario 2025-06-02 11:32:19 -05:00
3d231ce76b make non-editable 'num' text, not field 2025-06-02 11:32:19 -05:00
655d911c1a Monster drop item picker go straight to strchoice 2025-06-02 11:32:19 -05:00
49b24f997f int/uint type on all relevant fields (I hope) 2025-06-02 11:32:19 -05:00
9de231c882 Monst ability editor show monster pic and name 2025-06-02 11:32:19 -05:00
711f327138 warn about overwriting monster ability 2025-06-02 11:32:19 -05:00
49b5841d0f add Choose button for monster special loot item (#731) 2025-06-02 11:32:19 -05:00
05989810d4 move ok/cancel to bottom of xml 2025-06-02 11:32:19 -05:00
1c059564b2 note that many more dialog fields need int or uint type 2025-06-02 11:32:19 -05:00
fd05590de2 add uint types to edit-monster-abils 2025-06-02 11:32:19 -05:00
73fd1bcfff reorder edit-monster-abils logically 2025-06-02 11:32:19 -05:00
7407781cac Fix scenario editor crash setting terrain at town edge 2025-06-02 11:32:19 -05:00
9d5a79c97c Improve target selection & fix range check for Drain SP Fix calref#737 2025-06-02 11:32:19 -05:00
abb19bbe15 find .EXS scenarios. fix #748 2025-05-25 15:30:35 -05:00
3aa35cf151 default values for editor_state_t (might fix #744) 2025-05-25 11:52:59 -05:00
dddae03915 Add button to open scenario folder & refresh list 2025-05-24 16:32:06 -05:00
dee6d988a6 Fix out-of-range access check for legacy town entrance
Fix #745
2025-05-24 15:16:24 -05:00
e7bf5847d0 add conveyor belts flag to game. fix #747 2025-05-24 14:30:34 -05:00
e846540ebd remove out-of-range node in VoDT outdoors (fix #741) 2025-05-23 14:28:41 -05:00
4ed73bf72d Update src/dialogxml/dialogs/dialog.cpp
Co-authored-by: Celtic Minstrel <CelticMinstrel@users.noreply.github.com>
2025-05-23 14:02:50 -05:00
1084f26a88 Count preferences dialog when detecting max UI scale to fit (Fix #740) 2025-05-23 09:11:27 -05:00
b7c1089508 Fix save file dialog with first party. (#740) 2025-05-23 08:55:14 -05:00
1734e7b055 Fix Load screen with no parties in save folder (#740) 2025-05-23 08:48:31 -05:00
42cffb6704 fix itch build when itch client apps folder doesn't exist 2025-05-21 15:21:58 -05:00
d93f29e881 ASR replays 2025-05-20 11:46:20 -05:00
27af820c3a don't say dead PCs are 'too far away' to give item 2025-05-20 11:23:31 -05:00
f03f1b41cf fix town hostile nodes which converted wrong in zakhazi
the conversion is fixed now
2025-05-20 10:42:11 -05:00
b1efcd5f46 note a confusing node name 2025-05-20 10:36:36 -05:00
3267ded244 Fix every wrongly converted block-move node in ASR
(by copying from the scen_update branch where the conversion
was fixed and reapplied)

Note that I also did this for the other scenarios
but none of them had remaining broken block-move nodes
2025-05-20 10:34:04 -05:00
d0e7c6e6be Fix add_check_overflow 2025-05-20 08:47:46 -05:00
0d485a90ca fix typo 2025-05-20 08:21:38 -05:00
5587375041 ASR replays 2025-05-19 22:40:58 -05:00
24e08a6948 fix typo 2025-05-19 21:41:19 -05:00
758c116b48 Fix typo 2025-05-19 21:41:18 -05:00
a4c52ee57e ZKR use updated conveyor rules 2025-05-19 21:41:18 -05:00
e3b0934d15 make pushing crates/barrels/blocks DRY 2025-05-19 21:41:18 -05:00
c2352082bf crate/barrel/block physics don't use hardcoded terrain nums 2025-05-19 21:41:18 -05:00
946a396343 Don't let designer change or delete the pit/barrier terrain 2025-05-19 21:41:18 -05:00
1bfc435499 resolve some TODOs 2025-05-19 21:41:17 -05:00
0e164e8b23 Big monsters check all special terrains for moveability 2025-05-19 21:41:17 -05:00
0363f960b6 figured out what that loop is doing 2025-05-19 21:41:17 -05:00