fix %s not being interpolated in summon abil detail dlg
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@@ -1152,6 +1152,8 @@ static void fill_monst_abil_detail(cDialog& me, cMonster& monst, eMonstAbil abil
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case eMonstSummon::LEVEL: me["summon"].setTextToNum(detail.summon.what); break;
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case eMonstSummon::SPECIES: me["summon"].setText(get_str("traits", detail.summon.what * 2 + 35)); break;
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}
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if(abil == eMonstAbil::SUMMON && detail.summon.type == eMonstSummon::TYPE)
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me["name"].replaceText("%s", scenario.scen_monsters[detail.summon.what].m_name);
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me["max"].setTextToNum(detail.summon.max);
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me["min"].setTextToNum(detail.summon.min);
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me["len"].setTextToNum(detail.summon.len);
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