fix monster summon ability detail displaying % chance

This commit is contained in:
2025-05-26 11:02:22 -05:00
parent 429e1ee34e
commit fded4895c9

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@@ -709,7 +709,7 @@ std::string uAbility::to_string(eMonstAbil key) const {
}
break;
}
sout << " (" << summon.chance << "% chance)";
sout << " (" << std::fixed << std::setprecision(1) << double(summon.chance) / 10 << "% chance)";
break;
case eMonstAbilCat::RADIATE:
sout << "Radiates ";