fix monster summon ability detail displaying % chance
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@@ -709,7 +709,7 @@ std::string uAbility::to_string(eMonstAbil key) const {
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}
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break;
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}
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sout << " (" << summon.chance << "% chance)";
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sout << " (" << std::fixed << std::setprecision(1) << double(summon.chance) / 10 << "% chance)";
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break;
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case eMonstAbilCat::RADIATE:
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sout << "Radiates ";
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