7602c05f98
town details cancel button ( #685 )
2025-05-19 21:41:14 -05:00
fbca9477f0
reorder edit-town-details.xml logically
2025-05-19 21:41:14 -05:00
cba95554f1
Add cancel button to advanced scenario details (re #685 )
2025-05-19 21:41:11 -05:00
965b1c631b
fix accidental line wrapping in about-boe
2025-05-19 21:41:09 -05:00
77fe44c514
Confirm keep changes before train next PC
2025-05-19 21:41:08 -05:00
6281cb8026
fix more pict positions that will cause out-of-bounds sampling
2025-05-19 21:41:05 -05:00
c325e01e92
add cancel button to 'ask about?'
2025-05-19 21:41:03 -05:00
828ce51c69
spellcasting dialog show Dead/Dust/Stone status
2025-05-19 21:41:02 -05:00
acc2e4a8c1
Still finding dialogs with bad defbtn
2025-05-11 10:51:01 -05:00
d92c43400e
Fix another defbtn 'no'
2025-05-11 10:51:00 -05:00
b1ddb696b3
ellipsis-truncate long PC names in more places
2025-05-11 10:50:09 -05:00
ebd6908b95
ellipsis-truncate PC names in edit-party dialog
2025-05-11 10:50:09 -05:00
e8134e836a
add patron
2025-05-11 10:50:00 -05:00
b32a2d40aa
fix def/escbtn in some dialogs I missed
2025-05-11 10:49:57 -05:00
cf5ce53721
Fix a case where target lock is annoying
2025-05-11 10:49:41 -05:00
aeaee9bbdb
Debug action to fix the elusive font corruption bug
2025-05-11 10:49:38 -05:00
41f00ebf74
Darker baby hydra by Seb Galvez
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fix #720
also fix 1-pixel offset of the monster next to baby hydra.
2025-05-11 10:49:37 -05:00
203edc46f1
Scaffold for dialog previews in the scen editor
2025-05-11 10:49:35 -05:00
b3e67e32c9
Fix colored stripe in 1.5x spellcasting dialog. fix #698
2025-05-11 10:49:31 -05:00
be25934993
better key shortcuts for stair dialogs
2025-05-11 10:49:26 -05:00
3e1c2a9fb1
Debug give item: allow giving as unidentified
2025-05-11 10:49:19 -05:00
9d915056b9
add ctrl to 1-4 hotkeys in Save As dialog
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because players will commonly type numbers in the text field
2025-05-11 10:49:18 -05:00
36cfc50280
add name to credits
2025-05-11 10:49:16 -05:00
447f9739a4
Remove RepeatRoomDescriptions, which never did anything
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Fix #712
2025-05-06 15:24:13 -05:00
7359eda202
remove keyboard shortcut that text field typing would trigger
2025-05-06 15:24:13 -05:00
ecf0227cc3
escape should close get-items
2025-03-30 11:51:14 -05:00
d1c2070733
Tighten up the welcome dialog
2025-03-30 11:51:13 -05:00
500471bad1
assign escbtn and defbtn appropriately
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Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.
A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00
8af5eb6c38
dialogs can have a button respond to Escape
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I'm planning to make it so the Enter key will never cancel a yes/no dialog. To do this, I'm adding an Escape button to dialogs. So cancel/accept keyboard shortcuts will be predictable and intuitive. Dialogs that require extra confirmation will have a 'really confirm' LED.
2025-03-30 11:51:11 -05:00
ecb48faa43
all affirmative buttons on right side. Fix #702
2025-03-30 11:51:11 -05:00
98debe66fe
Change logic of restart-game confirmation
2025-03-30 11:51:10 -05:00
629d92601f
more room for extra info in select-pc dialog
2025-03-30 11:51:07 -05:00
f8061ac1c4
more succint skill hint
2025-03-30 11:51:07 -05:00
f9c05815fc
show skill levels for bash/pick selection, highlight best
2025-03-30 11:51:06 -05:00
b236dead06
1-4 keyboard shortcuts in save picker
2025-03-30 11:51:05 -05:00
f26a9e9c32
Fix awkwardness of Enter key in string picker
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Search field starts out hidden. When the button is
clicked, the field and other controls appear, and
the button takes over the enter key. Ctrl+Enter
clicks okay (so if search is not opened, either
Enter OR Ctrl+Enter will click okay)
2025-03-30 11:51:04 -05:00
a17f5b1a7c
String picker search field. Fix #701
2025-03-30 11:51:03 -05:00
d10b6e9e15
relativize choose-string.xml
2025-03-30 11:51:02 -05:00
6f3e61899e
Debug action: apply status effect
2025-03-19 19:31:22 -05:00
72942efa6a
reorganize, relativize, and add 'Everyone' button to select-pc
2025-03-19 19:31:21 -05:00
eb03632598
Training dialog only show relevant info
2025-03-19 19:31:19 -05:00
f4e8390bf4
more precise New Game confirmation text
2025-03-19 19:31:19 -05:00
35fae2a491
fix training dialog width
2025-03-19 19:31:19 -05:00
735b324ffa
Split and simplify training dialog column headings
2025-03-19 19:31:18 -05:00
725a151eef
logically reorder training dialogxml
2025-03-19 19:31:18 -05:00
3beda3bd59
get_num_response debug actions: allow canceling
2025-03-19 19:31:17 -05:00
61c4bfdc99
Add two new town sizes to the create town dialog.
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Huge towns are a whopping 128x128 tiles and don't fit in the terrain view even when fully zoomed out.
Tiny towns are just 24x24 tiles.
2025-03-16 14:09:05 -04:00
96e92b1655
Allow selecting any preset terrain when creating a town.
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The option of "grass with flowers" is removed. If you want that, select grass, then select frill up terrain.
2025-03-16 14:09:05 -04:00
6188494d09
Convert new town dialog to use the relative positioning system. No functional changes.
2025-03-16 14:09:05 -04:00
5a6144f5d6
Reorder create town dialog in logical order. No functional changes.
2025-03-16 14:09:05 -04:00