9548369023
linux zenity installation message
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fix nqnstudios#2
2024-09-22 13:22:47 -04:00
6f0661e276
Fix #451
2024-09-22 11:28:27 -04:00
cd50a0183d
track whether current scenario pushed paths
2024-09-21 20:57:22 -04:00
ALONSO Laurent
3e6c657f8e
porting.cpp[legacy]: try to always convert RECT to mac Rect when reading a Windows scenario
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note: this may be succeptible to break the loading of some legacy save, but there are already broken....
2024-09-21 20:57:22 -04:00
34b7eb9a76
Issue #101 unit test (should fail)
2024-09-21 20:57:22 -04:00
38de505723
merge check_for_intel() into mac_is_intel()
2024-09-21 20:57:22 -04:00
d76787932d
Make check_for_intel() call automatically
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This will avoid future repeats of the situation where it took way too long
to figure out why a unit test wasn't working
2024-09-21 20:57:22 -04:00
8a522bdcbf
Fix #444 : win-scons include Visual Studio debug symbols
2024-09-17 20:48:32 -04:00
33a2df5145
combine the conditional compilation block
2024-09-15 22:14:53 -04:00
46f48b94ed
compile-guard some git logging for MSBuild
2024-09-15 22:14:53 -04:00
640492a428
record the git repo
2024-09-15 22:14:53 -04:00
d5df0e4e8f
record SHA, tag, and git status in action log
2024-09-15 22:14:53 -04:00
d60d759e1a
Delete an obsolete TODO
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This random number was probably to randomly choose between the "darn" and "dang" sounds, which no longer exist in Blades of Exile.
2024-09-10 22:18:59 -04:00
9fed4fc799
Recharge: Melt chance and shop customization
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For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
2024-09-10 22:18:59 -04:00
4702d19122
Add +4 as a possible enchantment
2024-09-10 22:18:59 -04:00
4df389db6d
Use proper type and name
2024-09-10 22:18:59 -04:00
abdf264372
Expose rechargeable flag in the scenario editor
2024-09-10 22:18:59 -04:00
8a9fb0ed22
dialogxml: ensure a container's contents have been resolved before resolving anything else relative to the container
2024-09-10 22:18:59 -04:00
1db98bc7c0
dialogxml: Search for anchor widgets recursively within containers
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Aso throw an error if relative attribute is missing when an anchor is specified
2024-09-10 22:18:59 -04:00
da21e7d775
Add new recharge spell (only an item spell currently)
2024-09-10 22:18:59 -04:00
54d769a4d1
Experimental: Identify spell now brings up shop-like identify interface
2024-09-10 22:18:59 -04:00
a4231005f6
Add a new "rechargeable" flag to items
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A way to set this flag is not yet exposed in the scenario editor.
The flag is intended only for non-stackable items, but this currently isn't enforced.
Items now have a maximum number of charges, which is equal to their default number set in the item record.
Enchanted items with charges are now rechargeable.
2024-09-10 22:18:59 -04:00
753dbbcc59
Add a new dialogue mode to recharge items
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This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
2024-09-10 22:18:59 -04:00
6965b822dc
Gather all enchantment info into a single place
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This also resolves several TODO notes about duplicate code and makes cPresetItem::ability an eEnchant
2024-09-10 22:18:59 -04:00
71a9d11cd0
Gather all alchemy info into a single place
2024-09-10 22:18:59 -04:00
877b188b33
Remove the cSpell default constructor
2024-09-10 22:18:59 -04:00
6ffbc71d44
Remove the normal speed icon, properly this time
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Fixes #230
2024-09-10 22:18:59 -04:00
ce62ce3878
fix #117 : vahnatai robes
2024-09-08 18:41:06 -04:00
65229026d8
Close #433 : record and replay continue/escape during step-through.
2024-09-08 18:40:06 -04:00
0da680fed5
framerate-limit special node step-through
2024-09-08 18:40:06 -04:00
0d5b169606
record and replay monster menu item
2024-09-05 09:25:21 -04:00
977724dc31
record and replay parrying
2024-09-05 09:25:21 -04:00
8caef91caf
record and replay toggle active
2024-09-05 09:25:21 -04:00
6b7b42951d
handle all wait types in one action
2024-09-05 09:25:21 -04:00
4e37a0c796
record and replay closing the map
2024-09-05 09:25:21 -04:00
e7a56f08a2
use text for bool representations
2024-09-03 00:08:26 -04:00
d772263394
record_selection no longer needed after key-based change
2024-09-03 00:08:26 -04:00
4e66edc7e3
prefer lexical_cast over stringstream in record/replay
2024-09-03 00:08:26 -04:00
b1be43eb7e
reformat a block for setting breakpoints
2024-09-03 00:08:26 -04:00
2e3d181a2f
reverse cField::handleInput() default argument
2024-09-03 00:08:26 -04:00
5d294f0107
record and replay text field selection changes
2024-09-03 00:08:26 -04:00
20bb7e4322
more convenient has_next_action()
2024-09-03 00:08:26 -04:00
9573b47e70
only record user-triggered set_stat_window
2024-09-03 00:08:26 -04:00
846789df73
record and replay buying and info of shop items
2024-09-03 00:08:26 -04:00
a483aff1ac
record and replay switching between item/quest/spec items
2024-09-03 00:08:26 -04:00
1cc3ca8c5c
record and replay showing item info
2024-09-03 00:08:26 -04:00
69dc482997
record and replay using special items
2024-09-03 00:08:26 -04:00
4c67d7220e
record and replay scrollbar movement from user input
2024-09-03 00:08:26 -04:00
4f50667e78
throw error for unknown replay actions
2024-09-03 00:08:26 -04:00
36814a7a57
specify include directory for render_shapes.hpp
2024-09-03 00:08:26 -04:00