Commit Graph

1442 Commits

Author SHA1 Message Date
9548369023 linux zenity installation message
fix nqnstudios#2
2024-09-22 13:22:47 -04:00
6f0661e276 Fix #451 2024-09-22 11:28:27 -04:00
cd50a0183d track whether current scenario pushed paths 2024-09-21 20:57:22 -04:00
ALONSO Laurent
3e6c657f8e porting.cpp[legacy]: try to always convert RECT to mac Rect when reading a Windows scenario
note: this may be succeptible to break the loading of some legacy save, but there are already broken....
2024-09-21 20:57:22 -04:00
34b7eb9a76 Issue #101 unit test (should fail) 2024-09-21 20:57:22 -04:00
38de505723 merge check_for_intel() into mac_is_intel() 2024-09-21 20:57:22 -04:00
d76787932d Make check_for_intel() call automatically
This will avoid future repeats of the situation where it took way too long
to figure out why a unit test wasn't working
2024-09-21 20:57:22 -04:00
8a522bdcbf Fix #444: win-scons include Visual Studio debug symbols 2024-09-17 20:48:32 -04:00
33a2df5145 combine the conditional compilation block 2024-09-15 22:14:53 -04:00
46f48b94ed compile-guard some git logging for MSBuild 2024-09-15 22:14:53 -04:00
640492a428 record the git repo 2024-09-15 22:14:53 -04:00
d5df0e4e8f record SHA, tag, and git status in action log 2024-09-15 22:14:53 -04:00
d60d759e1a Delete an obsolete TODO
This random number was probably to randomly choose between the "darn" and "dang" sounds, which no longer exist in Blades of Exile.
2024-09-10 22:18:59 -04:00
9fed4fc799 Recharge: Melt chance and shop customization
For the recharge spell, there is now a chance for the item to melt if you try to charge it too much.
For recharge shops, it is now possible to configure how much they are willing to charge an item,
as well as how many charges are given per payment.
2024-09-10 22:18:59 -04:00
4702d19122 Add +4 as a possible enchantment 2024-09-10 22:18:59 -04:00
4df389db6d Use proper type and name 2024-09-10 22:18:59 -04:00
abdf264372 Expose rechargeable flag in the scenario editor 2024-09-10 22:18:59 -04:00
8a9fb0ed22 dialogxml: ensure a container's contents have been resolved before resolving anything else relative to the container 2024-09-10 22:18:59 -04:00
1db98bc7c0 dialogxml: Search for anchor widgets recursively within containers
Aso throw an error if relative attribute is missing when an anchor is specified
2024-09-10 22:18:59 -04:00
da21e7d775 Add new recharge spell (only an item spell currently) 2024-09-10 22:18:59 -04:00
54d769a4d1 Experimental: Identify spell now brings up shop-like identify interface 2024-09-10 22:18:59 -04:00
a4231005f6 Add a new "rechargeable" flag to items
A way to set this flag is not yet exposed in the scenario editor.
The flag is intended only for non-stackable items, but this currently isn't enforced.
Items now have a maximum number of charges, which is equal to their default number set in the item record.
Enchanted items with charges are now rechargeable.
2024-09-10 22:18:59 -04:00
753dbbcc59 Add a new dialogue mode to recharge items
This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
2024-09-10 22:18:59 -04:00
6965b822dc Gather all enchantment info into a single place
This also resolves several TODO notes about duplicate code and makes cPresetItem::ability an eEnchant
2024-09-10 22:18:59 -04:00
71a9d11cd0 Gather all alchemy info into a single place 2024-09-10 22:18:59 -04:00
877b188b33 Remove the cSpell default constructor 2024-09-10 22:18:59 -04:00
6ffbc71d44 Remove the normal speed icon, properly this time
Fixes #230
2024-09-10 22:18:59 -04:00
ce62ce3878 fix #117: vahnatai robes 2024-09-08 18:41:06 -04:00
65229026d8 Close #433: record and replay continue/escape during step-through. 2024-09-08 18:40:06 -04:00
0da680fed5 framerate-limit special node step-through 2024-09-08 18:40:06 -04:00
0d5b169606 record and replay monster menu item 2024-09-05 09:25:21 -04:00
977724dc31 record and replay parrying 2024-09-05 09:25:21 -04:00
8caef91caf record and replay toggle active 2024-09-05 09:25:21 -04:00
6b7b42951d handle all wait types in one action 2024-09-05 09:25:21 -04:00
4e37a0c796 record and replay closing the map 2024-09-05 09:25:21 -04:00
e7a56f08a2 use text for bool representations 2024-09-03 00:08:26 -04:00
d772263394 record_selection no longer needed after key-based change 2024-09-03 00:08:26 -04:00
4e66edc7e3 prefer lexical_cast over stringstream in record/replay 2024-09-03 00:08:26 -04:00
b1be43eb7e reformat a block for setting breakpoints 2024-09-03 00:08:26 -04:00
2e3d181a2f reverse cField::handleInput() default argument 2024-09-03 00:08:26 -04:00
5d294f0107 record and replay text field selection changes 2024-09-03 00:08:26 -04:00
20bb7e4322 more convenient has_next_action() 2024-09-03 00:08:26 -04:00
9573b47e70 only record user-triggered set_stat_window 2024-09-03 00:08:26 -04:00
846789df73 record and replay buying and info of shop items 2024-09-03 00:08:26 -04:00
a483aff1ac record and replay switching between item/quest/spec items 2024-09-03 00:08:26 -04:00
1cc3ca8c5c record and replay showing item info 2024-09-03 00:08:26 -04:00
69dc482997 record and replay using special items 2024-09-03 00:08:26 -04:00
4c67d7220e record and replay scrollbar movement from user input 2024-09-03 00:08:26 -04:00
4f50667e78 throw error for unknown replay actions 2024-09-03 00:08:26 -04:00
36814a7a57 specify include directory for render_shapes.hpp 2024-09-03 00:08:26 -04:00