track whether current scenario pushed paths

This commit is contained in:
2024-09-21 17:47:36 -05:00
committed by Celtic Minstrel
parent 3e6c657f8e
commit cd50a0183d
3 changed files with 15 additions and 6 deletions

View File

@@ -19,7 +19,7 @@ class cScenario;
class cUniverse;
fs::path locate_scenario(std::string scen_name);
bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header = false, bool pop_paths = true);
bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header = false);
fs::path nav_get_or_decode_party();
fs::path nav_put_or_temp_party(fs::path def = "");

View File

@@ -100,9 +100,12 @@ fs::path locate_scenario(std::string scen_name) {
return scenPath;
}
bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header, bool pop_paths) {
bool cur_scen_pushed_paths = false;
bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header) {
// Before loading a scenario, we may need to pop scenario resource paths.
if(pop_paths){
if(cur_scen_pushed_paths){
fs::path graphics_path = ResMgr::graphics.popPath();
for(auto p : graphics_path) {
if(p.string() == "data") {
@@ -118,6 +121,7 @@ bool load_scenario(fs::path file_to_load, cScenario& scenario, bool only_header,
}
}
}
cur_scen_pushed_paths = false;
scenario = cScenario();
std::string fname = file_to_load.filename().string();
std::transform(fname.begin(), fname.end(), fname.begin(), tolower);
@@ -2207,13 +2211,18 @@ bool load_scenario_v2(fs::path file_to_load, cScenario& scenario, bool only_head
// This is a bit of trickery to get it to only count the first consecutive range of sheets
while(have_pic[num_graphic_sheets])
num_graphic_sheets++;
cur_scen_pushed_paths = true;
ResMgr::graphics.pushPath(tempDir/scenario_temp_dir_name/"graphics");
ResMgr::sounds.pushPath(tempDir/scenario_temp_dir_name/"sounds");
} else {
if(fs::is_directory(file_to_load/"graphics"))
if(fs::is_directory(file_to_load/"graphics")){
cur_scen_pushed_paths = true;
ResMgr::graphics.pushPath(file_to_load/"graphics");
if(fs::is_directory(file_to_load/"sounds"))
}
if(fs::is_directory(file_to_load/"sounds")){
cur_scen_pushed_paths = true;
ResMgr::sounds.pushPath(file_to_load/"sounds");
}
std::string fname;
while(fname = "sheet" + std::to_string(num_graphic_sheets) + ".png", fs::exists(file_to_load/"graphics"/fname))
num_graphic_sheets++;