record and replay monster menu item
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@@ -532,6 +532,8 @@ static void replay_next_action() {
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handle_toggle_active(need_reprint);
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}else if(t == "handle_parry"){
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handle_parry(did_something, need_redraw, need_reprint);
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}else if(t == "handle_monster_info_menu"){
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handle_monster_info_menu(boost::lexical_cast<int>(next_action.GetText()));
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}else{
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std::ostringstream sstr;
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sstr << "Couldn't replay action: " << next_action;
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@@ -1082,6 +1084,9 @@ void handle_menu_choice(eMenu item_hit) {
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// TODO: Let this function take a cMonster* instead of the item_hit
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void handle_monster_info_menu(int item_hit) {
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if(recording){
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record_action("handle_monster_info_menu", boost::lexical_cast<std::string>(item_hit));
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}
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display_monst(item_hit - 1, nullptr,1);
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}
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