Commit Graph

2731 Commits

Author SHA1 Message Date
c7ce84def2 More intuitive coloration in spell menu 2025-01-20 13:42:20 -06:00
0ef3ad81d9 Recast hint for spellcasters 2025-01-20 13:42:03 -06:00
c38c79b12b no default repeat spells & buf message when none stored
Fix #535
2025-01-20 13:41:49 -06:00
37640bf349 fix compiler warnings 2025-01-20 09:41:29 -05:00
f545ce5333 slight simplification 2025-01-20 09:33:13 -05:00
3a5a02202b print remaining enemies when can't end combat 2025-01-20 09:29:21 -05:00
94b63dee49 when checking if outdoor enemies are alive, count types 2025-01-20 09:29:21 -05:00
17a4c25d3c Merge pull request #534 from NQNStudios:fix-479
Fixing text buffer texture/font corruption (#479)

* #479 demonstrates that the contents of the text buffer are NOT irrelevant for reproducing bugs. So I set up recording/replay for the burma shave easter egg. This also makes an easy way to mess with the buffer state when debugging (just mash &/\*/&/\*/&/\* n times)
* When a replay throws an error, it puts up a showError() dialog. If the next action is a control_click, the system will try to click that control on the error dialog--which is totally divergent from the replay's intended behavior. So we should just stop replaying when an error happens.
* If you have a long replay and want to run it very fast, but then slow down when you get to the sequence that reproduces your bug, now you can add a `<change_fps>` to your replay to achieve that.
* Fixes for the 2 legacy replay errors that I opened recently

Fix #479 
Fix #532 
Fix #533
2025-01-20 09:10:17 -05:00
0ae90ea695 prevent out-of-bounds on empty name string 2025-01-18 15:00:01 -06:00
9d12177eef test don't expect newline in empty player name 2025-01-16 17:12:31 -06:00
4cbe474431 add check_for_interrupt to boe_test 2025-01-16 17:05:20 -06:00
62ddf3d0b3 The bug was caused by newline in empty PC name. fix #479 2025-01-16 16:53:37 -06:00
34785c3254 fix check_for_interrupt stubs in editors 2025-01-16 16:53:37 -06:00
df02f79ab8 fix explosions breaking old replays 2025-01-16 16:53:36 -06:00
afa79bcc5d prevent edge case in interrupting replays 2025-01-16 16:53:36 -06:00
78e3c46b05 don't check for interrupt in confirmation dlg 2025-01-16 16:53:35 -06:00
62313e5bd6 allow interrupting replay 2025-01-16 16:53:34 -06:00
2d824e869e Encode startup buttons as string in replays, fix #533 2025-01-16 16:53:27 -06:00
3455327363 Mac replay ignore obsolete settings (fix #532) 2025-01-16 12:09:10 -06:00
3daf1d55e4 Update source files required for scenario editor target 2025-01-15 23:10:05 -05:00
1a2c0ed07b editor validate the debug party preference 2025-01-15 23:05:53 -05:00
041b08a9af don't overwrite debug party from editor 2025-01-15 23:05:53 -05:00
5d1532afda all launch types can reset story 2025-01-15 23:05:53 -05:00
897047a566 use the exe-args format for child process 2025-01-15 23:05:53 -05:00
832ceffe8e launch from start: restart scenario if already in it 2025-01-15 23:05:53 -05:00
80aa0341a1 properly force string prefs to be quoted on win/linux 2025-01-15 23:05:53 -05:00
aa58b3cb41 push_front() doesn't exist -- use insert() 2025-01-15 23:05:53 -05:00
2c5fe3485f include fileio.hpp 2025-01-15 23:05:53 -05:00
adb4b8a027 fix template syntax 2025-01-15 23:05:53 -05:00
056fbfe393 use existing string quoting functions 2025-01-15 23:05:53 -05:00
4eee43cd7e make eLaunchType enum class 2025-01-15 23:05:53 -05:00
fa2eb743f9 allow setting the debug party with file browser 2025-01-15 23:05:53 -05:00
5d56415299 pass debug party preference to launch command 2025-01-15 23:05:53 -05:00
3b3d4fd4f8 catch on the same line 2025-01-15 23:05:53 -05:00
1bf9c71865 get_ and set_ string prefs windows/linux 2025-01-15 23:05:53 -05:00
59de48f25e Make scenedit prefs accessible on Windows 2025-01-15 23:05:53 -05:00
491857d0f9 clear error when working directory is wrong 2025-01-15 23:05:53 -05:00
213b61e7ec hack tinyxml to save/load string prefs win/linux 2025-01-15 23:05:53 -05:00
dafaabc40e add boost-process to windows dependencies 2025-01-15 23:05:53 -05:00
5368b89b6d add extra launch menu items for windows 2025-01-15 23:05:53 -05:00
64980a80f0 fix compiler conditionals 2025-01-15 23:05:53 -05:00
11b9683252 make LOG_VALUE work with polynomial expressions 2025-01-15 23:05:53 -05:00
9739ab2f61 add 2 more launch types 2025-01-15 23:05:53 -05:00
3db902ea37 clarify arg error messages 2025-01-15 23:05:53 -05:00
11767f553d more understandable prompt to save 2025-01-15 23:05:53 -05:00
bf08f03b52 put cases on same line 2025-01-15 23:05:53 -05:00
8e3256a5b9 use UTF-8 for string preferences 2025-01-15 23:05:53 -05:00
aea043a9e7 rewrite optional match logic to satisfy mac compiler 2025-01-15 23:05:53 -05:00
0742fe5fe0 error message suggest non-paren location 2025-01-15 23:05:53 -05:00
d7d06db50d parse location with optional parens 2025-01-15 23:05:53 -05:00