fix compiler conditionals

This commit is contained in:
2025-01-11 21:23:09 -06:00
committed by Celtic Minstrel
parent 11b9683252
commit 64980a80f0

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@@ -124,9 +124,9 @@ void launch_scenario(eLaunchType type) {
fs::path game_binary;
#ifdef SFML_SYSTEM_MACOS
game_binary = "Blades of Exile.app/Contents/MacOS/Blades of Exile";
#elif SFML_SYSTEM_WINDOWS
#elif defined(SFML_SYSTEM_WINDOWS)
game_binary = "Blades of Exile.exe";
#elif SFML_SYSTEM_LINUX
#elif defined(SFML_SYSTEM_LINUX)
game_binary = "Blades of Exile";
#endif