Make scenedit prefs accessible on Windows
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@@ -71,6 +71,7 @@ BEGIN
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MENUITEM "Save &As\tCtrl+Shift+S", IDM_FILE_SAVE_AS
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MENUITEM "&Revert to Saved", IDM_FILE_REVERT
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MENUITEM SEPARATOR
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MENUITEM "Preferences", ID_FILE_PREFERENCES
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MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
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END
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POPUP "Edit"
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@@ -75,6 +75,7 @@
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#define IDM_SCEN_LAUNCH_HERE 170
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#define IDM_SCEN_LAUNCH_START 171
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#define IDM_SCEN_LAUNCH_ENTRANCE 172
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#define ID_FILE_PREFERENCES 173
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// Next default values for new objects
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//
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@@ -83,6 +84,6 @@
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#define _APS_NEXT_RESOURCE_VALUE 103
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#define _APS_NEXT_COMMAND_VALUE 40014
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 173
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#define _APS_NEXT_SYMED_VALUE 174
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#endif
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#endif
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@@ -69,7 +69,7 @@ void init_menubar() {
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inited = true;
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static const eMenu file_choices[] = {
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eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_CLOSE, eMenu::FILE_SAVE, eMenu::FILE_SAVE_AS, eMenu::FILE_REVERT, eMenu::NONE, eMenu::QUIT,
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eMenu::FILE_NEW, eMenu::FILE_OPEN, eMenu::NONE, eMenu::FILE_CLOSE, eMenu::FILE_SAVE, eMenu::FILE_SAVE_AS, eMenu::FILE_REVERT, eMenu::NONE, eMenu::PREFS, eMenu::QUIT,
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};
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static const eMenu edit_choices[] = {
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eMenu::EDIT_UNDO, eMenu::EDIT_REDO, eMenu::NONE,
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