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c703c8544b
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shortcut to get all gold in reach
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2025-08-07 09:39:04 -05:00 |
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f2a45bd1fb
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better handling for out-of-sight ranged/boom anim
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2025-08-07 09:39:03 -05:00 |
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df63388da5
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combat highlighting handle big monsters
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2025-08-07 09:39:03 -05:00 |
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65b503980d
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remove redundant boat/horse initialization
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2025-08-07 09:39:03 -05:00 |
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0f9538c8c8
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make boats and horses exist in legacy scenarios
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2025-08-07 09:39:03 -05:00 |
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faae4d473f
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update scen archive
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2025-08-07 09:39:03 -05:00 |
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761edf0e7c
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shrink talk text when it doesn't fit
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2025-08-07 09:39:03 -05:00 |
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0cd06c791d
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don't show misleading frame in targeting mode
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2025-08-07 09:39:02 -05:00 |
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5aada2c7df
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frame friendlies/monsters during combat
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2025-08-07 09:39:02 -05:00 |
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4b12053508
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don't highlight invisible monster for targeting
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2025-08-07 09:39:02 -05:00 |
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7bba161dd9
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highlight targetable squares with enemy/ally attitude. fix #779
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2025-08-07 09:39:02 -05:00 |
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bb343340d8
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more encodings
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2025-08-07 09:39:02 -05:00 |
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5bbd019868
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big monsters check whole footprint for safety. Fix #757
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2025-08-07 09:39:02 -05:00 |
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997895d032
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big monsters don't take extra field damage from multiple of same
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2025-08-07 09:39:01 -05:00 |
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90b871818d
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fix monster field infliction logic. Fix #765
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2025-08-07 09:39:01 -05:00 |
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3c7f2f2618
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handle MacRoman specially
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2025-08-07 09:39:01 -05:00 |
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13ee6c9768
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fix empty monsters in activate_groups()
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2025-08-07 09:39:01 -05:00 |
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b85633261d
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Don't draw trims on top of characters in combat
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2025-08-07 09:39:01 -05:00 |
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2a845a7974
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fix word highlighting where substitutions are used
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2025-08-07 09:39:01 -05:00 |
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ae03eac912
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run trimming and decoding on more scenario strings
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2025-08-07 09:39:01 -05:00 |
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f659d2fa39
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guessed encodings
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2025-08-07 09:39:00 -05:00 |
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7cc8d5b477
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go to absurd lengths handling locales
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2025-08-07 09:39:00 -05:00 |
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ef40b2171e
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apply substitutions when calculating line wrapping
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2025-08-07 09:39:00 -05:00 |
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9fb72cb010
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delete obsolete branch which caused unintended roads to draw
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2025-08-07 09:39:00 -05:00 |
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e899df0dbf
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Fix walkway trims. Fix #136
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2025-08-07 09:39:00 -05:00 |
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2011e57799
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reuse RenderTexture
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2025-08-07 09:38:59 -05:00 |
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d148577ebf
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Fix replay which loads a prefab
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2025-08-07 09:38:59 -05:00 |
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ba9e54cd94
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Fix replaying scenario list with recursive scenario folder structure
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2025-08-07 09:38:59 -05:00 |
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113681686b
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update scen archive
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2025-08-07 09:38:59 -05:00 |
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a1312e357f
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Allow create new or load party after selecting scenario
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2025-08-07 09:38:59 -05:00 |
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9ed4dd00e3
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WIP fix loc_off_act_area
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2025-08-07 09:38:59 -05:00 |
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b086cd22ef
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bounds check when importing legacy journal entry
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2025-08-07 09:38:59 -05:00 |
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eb212d4932
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resize vector2d to have room for legacy load
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2025-08-07 09:38:58 -05:00 |
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ffea37ae03
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blank out scen_name on legacy record if not in_scen
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2025-08-07 09:38:58 -05:00 |
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abeb8954ab
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for legacy scenarios, help open readme or load prefab
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2025-08-07 09:38:58 -05:00 |
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9bc963a761
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updates to scen archive
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2025-08-07 09:38:58 -05:00 |
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44cdf1646a
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New dialog presents a yes/no choice with alternate non-exclusive actions
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2025-08-07 09:38:57 -05:00 |
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fcd2af5e27
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Include Bandit Busywork in custom scenarios section
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2025-08-07 09:38:57 -05:00 |
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725520b936
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ignore quote at start of scen name alphabetical
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2025-08-07 09:38:57 -05:00 |
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ca230a9986
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use windows 2022 for release build
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2025-08-07 09:38:56 -05:00 |
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4f1d89ee92
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Scenario picker handle names with first character numeric
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2025-08-07 09:38:56 -05:00 |
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7687c771d8
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loading scen headers, skip parts of legacy load that may error
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2025-08-07 09:38:54 -05:00 |
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7d2f491b20
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add as many custom scenarios as possible
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2025-08-07 09:38:54 -05:00 |
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849aa019bb
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Release build squashed
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2025-08-07 09:38:06 -05:00 |
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b7b72e2129
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Add build tasks to the Visual Studio Code workspace file to enable building with MSBuild in VSCode.
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2025-08-03 19:01:50 -04:00 |
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66c29fdd34
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Hilite the hovered element in the types palette.
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2025-08-02 01:43:15 -04:00 |
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3bb416b1e4
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Adjust scenario editor scroll bar size/positioning.
FIxes #772
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2025-08-02 01:10:54 -04:00 |
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e9212db929
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Rename function for consistency of naming style
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2025-08-02 01:03:35 -04:00 |
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bf46b235eb
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For some reason, the compiler was allowing assignment to these returned locations. That has no effect and is broken, so add const to prevent it.
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2025-08-02 00:33:41 -04:00 |
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2c1e52364d
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It seems that a no-op function was somehow substituted for the correct one, so let's fix that.
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2025-08-01 23:31:26 -04:00 |
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