Hilite the hovered element in the types palette.
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@@ -726,6 +726,7 @@ void set_up_type_buttons(bool reset) {
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// How transparent to make non-matching elements in the palette
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static const sf::Uint8 FILTER_ALPHA = 255 / 8;
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location mouse = translate_mouse_coordinates(sf::Mouse::getPosition(mainPtr()));
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// first make terrain buttons
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sf::Texture& editor_mixed = *ResMgr::graphics.get("edbuttons");
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@@ -925,6 +926,9 @@ void set_up_type_buttons(bool reset) {
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}
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}break;
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}
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if(mouse.in(draw_rect)) {
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fill_rect(mainPtr(), draw_rect, hilite_colour);
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}
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}
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if(overall_mode < MODE_MAIN_SCREEN) {
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