d47a95bf8d
creature palette tooltip show default attitude instead of always 'Monster:'
2025-06-02 11:32:19 -05:00
d503dd6bd2
placed item editor pickers shouldn't wipe out special flags
2025-06-02 11:32:19 -05:00
19108095cf
allow moving placed items in town
2025-06-02 11:32:19 -05:00
fa6a3f2139
allow moving boat or horse within area
2025-06-02 11:32:19 -05:00
f6410857c2
unusual shap -> unusual shape
2025-06-02 11:32:19 -05:00
fded4895c9
fix monster summon ability detail displaying % chance
2025-06-02 11:32:19 -05:00
429e1ee34e
fix %s not being interpolated in summon abil detail dlg
2025-06-02 11:32:19 -05:00
0dcde7dc90
add parent to overwrite confirmation
2025-06-02 11:32:19 -05:00
744471b8c0
scenedit quick-open last scenario
2025-06-02 11:32:19 -05:00
3d231ce76b
make non-editable 'num' text, not field
2025-06-02 11:32:19 -05:00
655d911c1a
Monster drop item picker go straight to strchoice
2025-06-02 11:32:19 -05:00
49b24f997f
int/uint type on all relevant fields (I hope)
2025-06-02 11:32:19 -05:00
9de231c882
Monst ability editor show monster pic and name
2025-06-02 11:32:19 -05:00
711f327138
warn about overwriting monster ability
2025-06-02 11:32:19 -05:00
49b5841d0f
add Choose button for monster special loot item ( #731 )
2025-06-02 11:32:19 -05:00
05989810d4
move ok/cancel to bottom of xml
2025-06-02 11:32:19 -05:00
1c059564b2
note that many more dialog fields need int or uint type
2025-06-02 11:32:19 -05:00
fd05590de2
add uint types to edit-monster-abils
2025-06-02 11:32:19 -05:00
73fd1bcfff
reorder edit-monster-abils logically
2025-06-02 11:32:19 -05:00
7407781cac
Fix scenario editor crash setting terrain at town edge
2025-06-02 11:32:19 -05:00
9d5a79c97c
Improve target selection & fix range check for Drain SP Fix calref#737
2025-06-02 11:32:19 -05:00
abb19bbe15
find .EXS scenarios. fix #748
2025-05-25 15:30:35 -05:00
3aa35cf151
default values for editor_state_t (might fix #744 )
2025-05-25 11:52:59 -05:00
dddae03915
Add button to open scenario folder & refresh list
2025-05-24 16:32:06 -05:00
dee6d988a6
Fix out-of-range access check for legacy town entrance
...
Fix #745
2025-05-24 15:16:24 -05:00
e7bf5847d0
add conveyor belts flag to game. fix #747
2025-05-24 14:30:34 -05:00
e846540ebd
remove out-of-range node in VoDT outdoors ( fix #741 )
2025-05-23 14:28:41 -05:00
4ed73bf72d
Update src/dialogxml/dialogs/dialog.cpp
...
Co-authored-by: Celtic Minstrel <CelticMinstrel@users.noreply.github.com >
2025-05-23 14:02:50 -05:00
1084f26a88
Count preferences dialog when detecting max UI scale to fit ( Fix #740 )
2025-05-23 09:11:27 -05:00
b7c1089508
Fix save file dialog with first party. ( #740 )
2025-05-23 08:55:14 -05:00
1734e7b055
Fix Load screen with no parties in save folder ( #740 )
2025-05-23 08:48:31 -05:00
42cffb6704
fix itch build when itch client apps folder doesn't exist
2025-05-21 15:21:58 -05:00
d93f29e881
ASR replays
2025-05-20 11:46:20 -05:00
27af820c3a
don't say dead PCs are 'too far away' to give item
2025-05-20 11:23:31 -05:00
f03f1b41cf
fix town hostile nodes which converted wrong in zakhazi
...
the conversion is fixed now
2025-05-20 10:42:11 -05:00
b1efcd5f46
note a confusing node name
2025-05-20 10:36:36 -05:00
3267ded244
Fix every wrongly converted block-move node in ASR
...
(by copying from the scen_update branch where the conversion
was fixed and reapplied)
Note that I also did this for the other scenarios
but none of them had remaining broken block-move nodes
2025-05-20 10:34:04 -05:00
d0e7c6e6be
Fix add_check_overflow
2025-05-20 08:47:46 -05:00
0d485a90ca
fix typo
2025-05-20 08:21:38 -05:00
5587375041
ASR replays
2025-05-19 22:40:58 -05:00
24e08a6948
fix typo
2025-05-19 21:41:19 -05:00
758c116b48
Fix typo
2025-05-19 21:41:18 -05:00
a4c52ee57e
ZKR use updated conveyor rules
2025-05-19 21:41:18 -05:00
e3b0934d15
make pushing crates/barrels/blocks DRY
2025-05-19 21:41:18 -05:00
c2352082bf
crate/barrel/block physics don't use hardcoded terrain nums
2025-05-19 21:41:18 -05:00
946a396343
Don't let designer change or delete the pit/barrier terrain
2025-05-19 21:41:18 -05:00
1bfc435499
resolve some TODOs
2025-05-19 21:41:17 -05:00
0e164e8b23
Big monsters check all special terrains for moveability
2025-05-19 21:41:17 -05:00
0363f960b6
figured out what that loop is doing
2025-05-19 21:41:17 -05:00
2e90088570
Conveyors don't push onto blocked terrain
2025-05-19 21:41:17 -05:00