Commit Graph

2584 Commits

Author SHA1 Message Date
e38053d39f Remove some spurious scenario editor error messages
These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
2017-02-12 18:19:29 -05:00
59f2a7b94e Some code cleanup, mainly constants
- Strip out unused constants
- Use const instead of #define
- Remove some obsolete comments
2017-02-12 00:04:53 -05:00
2b8ff52992 Don't cancel adding a special shop entry if the node hasn't been set
(The designer may want to add the entry and then later come back and create the node.)
2017-02-10 12:13:46 -05:00
e1ca44f417 Change editor shop item icons for random entries
(They were incorrect due to item sheet shuffling)
2017-02-10 12:12:59 -05:00
7392943e3d Properly adjust terrain graphics in special nodes when porting
This also fixes two instances of unadjusted graphics in the scenarios
2017-02-10 10:24:32 -05:00
20ff735d2f Add a Vahnatai PC graphic by "Kelyar-Ihrno" 2017-02-08 16:58:31 -05:00
ae02ac4793 Fix bottom buttons not working in fullscreen mode
Fixes #50
2017-02-08 11:01:39 -05:00
92ba1e0fb0 Fix "Center" text positioning, and replace it with context-sensitive tooltips 2017-02-07 22:24:28 -05:00
6b857e6e43 Fix some isses with editing outdoor encounters 2017-02-07 22:17:58 -05:00
bc810f9238 Fix warning message when setting a node that doesn't yet exist 2017-02-07 20:09:42 -05:00
61816b7529 Fix inability to set special nodes outdoors 2017-02-07 20:09:15 -05:00
ed0c41c3ce Fix misleading error message for validating unsigned fields 2017-02-07 20:08:53 -05:00
b6f16180c7 Fix erroneous create/edit string button for generic lever node 2017-02-07 20:08:28 -05:00
f520e1ac0a Fix issues with editing dialog text
- If there were no strings following the assigned six dialog strings, the scenario editor thought the string was out of range and tried to assign a new set
- Whenever the text is edited, make sure all six strings still exist.
2017-02-02 11:44:09 -05:00
933f7e7644 Add special spot to the list of field graphics 2017-02-02 11:35:45 -05:00
583a0ab68b Fix graphic selection dialog for certain types
This prevents problems when the ID of the graphic does not correspond to
its position in the graphics selection dialog.
2017-02-02 11:34:18 -05:00
f490464249 Make scenario editor not delete all trailing empty strings when saving 2017-02-02 11:32:53 -05:00
570792420a Add two more animated portals
One on grass and one on walkways
2017-02-01 14:24:06 -05:00
0e109ecd5c Fix crash when editing dialog strings 2017-01-31 21:23:12 -05:00
e7ae0b28a2 Fix floodfill potentially spilling off the edge of the map
(and corrupting memory)
2017-01-31 20:12:34 -05:00
5f9b9dff93 Fix inability to erase roads in town 2017-01-31 20:12:03 -05:00
bc7e11f89d Fix new special items having uninitialized data 2017-01-31 20:11:45 -05:00
888873e2bd Use directory name as scenario path key for unpacked scenarios 2017-01-31 20:11:15 -05:00
86bf93c9c5 WIP
This doesn't currently compile due to referencing some undefined variables.

[ci skip]
2017-01-31 13:03:51 -05:00
a37db72920 Some improvements to scenario-related errors when loading games
- Use the same algorithm for locating scenarios as is used when selecting a scenario to enter
- Improve the error message when the party's scenario is missing - in particular, name the scenario
- Fix legacy saved games in custom scenarios being unloadable
2017-01-30 21:11:08 -05:00
ac15358c46 Rename custom cursor class to avoid conflict with X11 type 2017-01-30 15:05:38 -05:00
73cfe2bd24 Merge branch 'master' into linux 2017-01-30 14:02:41 -05:00
88e2d29f32 Disallow hunting on roads 2017-01-29 17:57:51 -05:00
d9aebf8742 scons: Add a missing file 2017-01-28 12:49:30 -05:00
16facc74b3 XCode: Remove empty build stage 2017-01-28 01:34:17 -05:00
3400a13c8d Cleanup of the hotkey code
The only actual changes are:
- 0 (non-numpad) now opens the jobs panel
- f in combat now ends combat, and no longer cancels shooting or throwing
2017-01-27 16:25:59 -05:00
93ded95bc8 Fix possibility of creating an empty party 2017-01-27 15:58:24 -05:00
389697e872 Fix inability to train in mage lore 2017-01-27 15:15:32 -05:00
0d9dbc56a8 Remove the unused room description mode
(This is because plans of how to implement room descriptions no longer involve a dedicated mode.)
2017-01-27 15:15:08 -05:00
823e96f637 Stuff to make linux build work 2017-01-26 22:56:07 -05:00
37d2e5f06b Additional minor fixes to Linux build 2017-01-26 17:18:01 -05:00
ultra
dde0212dc4 renamed sounds to match filenames in source (lowercase .wav), fixed up scenario and character editors 2017-01-26 17:17:33 -05:00
ultra
057aade18b Get it building and launching something 2017-01-26 17:17:25 -05:00
ultra
ffa2d0e950 Hacked scons scripts and got it building on Ubuntu with clang.
Minor changes to support building on recent clang
Addition of some headers for non-compiling files
2017-01-26 17:16:38 -05:00
649e08f8c7 Fix MSVC build 2017-01-26 12:35:38 -05:00
3522d11217 Fix incorrect message about scenarios location 2017-01-26 12:25:40 -05:00
93c0679217 Make monsters avoid special spots again 2017-01-23 15:17:54 -05:00
f6d4161fa1 Fix deleted preset fields being saved in scenarios 2017-01-22 23:03:03 -05:00
d218e43960 Make preset scenario picker expect new-format scenarios 2017-01-22 21:33:47 -05:00
15637c763b Fix showing a fixed graphic for invisible monsters in Scry Monster
Also fix dialogs never showing a frame around blank graphics
2017-01-22 11:10:40 -05:00
8e43ce4347 Add preview button to item/monster edit dialogs
This shows the monster or item info dialog as it would appear in-game
2017-01-22 11:02:26 -05:00
c4ddb82c6a Rename some rsrc/ subfolders 2017-01-21 20:02:36 -05:00
447e6b543e Windows: Update CopyFiles script to pack the preset scenarios 2017-01-21 16:38:37 -05:00
a1c588f2f0 Update XCode project to pack the preset scenarios 2017-01-21 16:36:23 -05:00
e30c509ff1 Fix issue with loading 0-dice monster attacks 2017-01-21 16:18:49 -05:00