Remove some spurious scenario editor error messages
These errors are all no longer necessary due to the editor loading the entire scenario into memory at the same time
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@@ -1,11 +0,0 @@
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='save'>
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<button name='save' type='regular' top='54' left='240'>Save</button>
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<button name='cancel' type='regular' def-key='esc' top='54' left='175'>Cancel</button>
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<button name='revert' type='regular' top='54' left='109'>Open</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='49' width='257' height='47'>
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Do you save the changes to this town/outdoor section before loading a new one?
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</text>
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</dialog>
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@@ -248,10 +248,6 @@ static bool handle_lb_action(location the_point) {
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start_item_editing(0);
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break;
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case LB_NEW_TOWN:
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if(change_made) {
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showError("You need to save the changes made to your scenario before you can add a new town.");
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return true;
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}
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if(scenario.towns.size() >= 200) {
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showError("You have reached the limit of 200 towns you can have in one scenario.");
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return true;
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@@ -273,10 +269,6 @@ static bool handle_lb_action(location the_point) {
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start_shops_editing(false);
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break;
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case LB_LOAD_OUT:
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if(change_made) {
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if(!save_check("save-section-confirm"))
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break;
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}
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spot_hit = pick_out(cur_out, scenario);
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if(spot_hit != cur_out) {
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cur_out = spot_hit;
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@@ -289,10 +281,6 @@ static bool handle_lb_action(location the_point) {
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mouse_button_held = false;
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break;
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case LB_LOAD_TOWN:
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if(change_made) {
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if(!save_check("save-section-confirm"))
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break;
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}
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x = pick_town_num("select-town-edit",cur_town,scenario);
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if(x >= 0){
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cur_town = x;
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@@ -288,10 +288,6 @@ void handle_menu_choice(eMenu item_hit) {
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isEdit = true;
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break;
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case eMenu::TOWN_CREATE:
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if(change_made) {
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showError("You need to save the changes made to your scenario before you can add a new town.");
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return;
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}
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if(scenario.towns.size() >= 200) {
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showError("You have reached the limit of 200 towns you can have in one scenario.");
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return;
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@@ -343,10 +339,6 @@ void handle_menu_choice(eMenu item_hit) {
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start_string_editing(STRS_JOURNAL,0);
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break;
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case eMenu::TOWN_IMPORT:
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if(change_made) {
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showError("You need to save the changes made to your scenario before you can import a town.");
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return;
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}
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if(cTown* town = pick_import_town()) {
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town->reattach(scenario);
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delete scenario.towns[cur_town];
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@@ -357,10 +349,6 @@ void handle_menu_choice(eMenu item_hit) {
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}
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break;
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case eMenu::OUT_IMPORT:
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if(change_made) {
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showError("You need to save the changes made to your scenario before you can import a sector.");
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return;
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}
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if(cOutdoors* out = pick_import_out()) {
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out->reattach(scenario);
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delete scenario.outdoors[cur_out.x][cur_out.y];
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@@ -386,10 +374,6 @@ void handle_menu_choice(eMenu item_hit) {
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edit_item_placement();
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break;
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case eMenu::TOWN_DELETE:
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if(change_made) {
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showError("You need to save the changes made to your scenario before you can delete a town.");
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return;
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}
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if(scenario.towns.size() == 1) {
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showError("You can't delete the last town in a scenario. All scenarios must have at least 1 town.");
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return;
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