Don't cancel adding a special shop entry if the node hasn't been set
(The designer may want to add the entry and then later come back and create the node.)
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@@ -2412,8 +2412,6 @@ static bool add_shop_entry(cDialog& me, std::string type, cShop& shop, size_t wh
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cItem item('spec');
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size_t amount = 0;
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edit_shop_special(me, item, amount);
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if(item.item_level < 0)
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return true;
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shop.addSpecial(item.full_name, item.desc, item.graphic_num, item.item_level, item.value, amount);
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} else if(type == "class") {
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int n = get_monst_abil_num("Which special class?", 0, 100, me);
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