ALONSO Laurent
d90f1e95dc
special: correct a small mistake which can create a infinite loop...
2023-01-06 20:08:00 -05:00
ALONSO Laurent
6c2bec98b7
draw_monster: draw correctly complex monster...
2023-01-06 20:07:59 -05:00
ALONSO Laurent
fa15177978
save: try to save the magic_ptrs correctly...
2023-01-06 20:04:02 -05:00
ALONSO Laurent
0d0b577c9c
roster: try to display the right monster...
2023-01-06 20:04:02 -05:00
ALONSO Laurent
7ce1ba22b1
spec_loc_t: force .spec to be initialized...
2023-01-06 20:04:02 -05:00
ALONSO Laurent
0bb24cd234
special: try to make IF_ON_{BOAT|HORSE} work...
...
(ie. previously ex1b=-1 means party in any boats or not in boat )
2023-01-06 20:04:02 -05:00
ALONSO Laurent
c01ec90ecb
conveyor: only push people/object on a conveyor + use the real flag: flag1
2023-01-06 20:04:02 -05:00
ALONSO Laurent
f391c3b625
Do no talk to death people, this may break some scenario...
2023-01-06 20:04:01 -05:00
ALONSO Laurent
db91ea9770
reset the scried monsters' list when we enter a scenario...
2023-01-06 20:04:01 -05:00
ALONSO Laurent
4973659808
scenario: try to retrieve the hidden town's flag...
2023-01-06 20:04:01 -05:00
ALONSO Laurent
d1cb01e263
try to save correctly SHOPSTOCK...
2023-01-06 19:28:33 -05:00
ALONSO Laurent
271f198ff8
save/restore: do not save useless data when we are not in a scenario...
2023-01-06 13:59:41 -05:00
ALONSO Laurent
e2a4fcc788
OsX[AppleEvents]: try to avoid some crash by delaying the function which is called
...
by such events...
Fixes #292
2023-01-06 13:57:01 -05:00
ALONSO Laurent
eea6166b11
party.cpp: retrieve correctly the notes
2023-01-06 13:55:21 -05:00
ALONSO Laurent
f6b13607c3
boe.dlgutil.cpp[talk]: replace store_personality by store_personality%10 to avoid potential problem
2023-01-06 13:53:27 -05:00
ALONSO Laurent
8d698dda88
fileio_party.cpp: check if save/townmaps.dat before reading it
2023-01-06 13:53:21 -05:00
fed6e19ddb
Fix missing cast in writeArray
2023-01-06 13:50:33 -05:00
ALONSO Laurent
f2584f4133
try to remove some "flickering" by using setActive(false)/setActive() and adding
...
a glFlush...
2023-01-06 13:46:21 -05:00
b03a200f8a
Labelled buttons should only require a width if they actually HAVE a label
2023-01-06 02:59:21 -05:00
9b8c35489b
Fix key descriptions using alt being rendered as just #
2023-01-06 02:44:28 -05:00
cb73719af3
Make item abil_data a bit more readable
...
A two-element array is an ugly thing to behold
2023-01-06 02:13:46 -05:00
baf8bfd5c7
Make flight ability usable outdoors
2023-01-06 00:55:11 -05:00
261f46b0b5
This avoids an extra iteration that can cause test failures
2023-01-05 19:52:30 -05:00
f70f63eead
Update and clean up the Visual Studio 2017 project files
...
These were very shoddily put together!
It seems the person who made them never really tried building
the editors or the tests.
Also included here are a couple of minor source changes that are needed
to make the project files build.
2023-01-05 19:29:16 -05:00
e2de459bd3
make include paths absolute within src
2023-01-05 09:28:57 -05:00
3ef790dabc
Fix #254 - ONCE_GIVE_ITEM
2023-01-05 09:19:19 -05:00
0da809d76f
Fix the tagfile build error
2023-01-05 02:10:20 -05:00
2e61c44307
Fix scenario button saying there are no scenario installed even though there are the built-in ones
2023-01-04 20:52:11 -05:00
e7ae84ee2a
Fix large string dialogs not wrapping text and expanding to crazy widths
2023-01-04 20:52:11 -05:00
98fe49ad32
Merge pull request #289 from NQNStudios/cboe
2023-01-04 20:05:49 -05:00
b469b3aeea
Add a new class to encapsulate the file format used by save files
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The class is not yet used in the wild, but does have a unit test
2023-01-04 19:57:12 -05:00
fea9cfb0c8
call redraw_everything() when cDialogs move
2023-01-04 15:27:33 -07:00
d860422c6d
Update to TGUI 0.9.x
2022-12-29 10:18:06 -05:00
df631f6c3c
fix unit tests
2022-07-12 20:35:45 -04:00
5b2561d034
Disable header maps in Xcode 12
2022-07-12 20:35:41 -04:00
a69d92d8dc
Fix tiled textures not showing up on newer OSX
2022-07-05 09:52:24 -04:00
d3f6bfe347
Fix compiler warning in vector2d
...
This is a separate commit in case it needs to be reverted
2022-07-05 09:29:43 -04:00
864aa95fea
Fix various compiler warnings
2022-07-05 09:29:15 -04:00
f5be1d9706
Fix missing override annotations
2022-07-05 09:28:41 -04:00
8d31c27d11
Fix unused element and unhandled switch case warnings
2022-07-05 09:19:32 -04:00
ee5e7fd48c
Various fixes to make the project build in Xcode 12 on Catalina
...
This now requires Boost to be installed by MacPorts. However, we could add the standard Homebrew path to the include path as well to support both.
This also requires SFML and its dependencies to be installed in /Library/Frameworks; it's unclear whether this is reasonable.
Code signing is completely disabled, and Zlib is now loaded as a tbd instead of a dylib. This will probably break for some older computers, but hopefully they can just use the Xcode 4 project instead.
Boost is forcing -mt suffixes on all its libraries. Whatever. We'll just roll with that.
This makes the script work both with and without the suffixes.
Using parentheses instead of braces silences the stupid narrowing warning, so yay.
2022-07-05 00:17:52 -04:00
x-qq
55a105a0f6
make the game buildable on linux ( #283 )
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- Scons -> python3
- include issues
2022-03-13 15:38:22 -04:00
af8f30aaf2
Fix duplicate function definitions
2022-03-13 11:14:08 -04:00
f14c99f14b
Split out cContainer, cLed, and cLedGroup into their own files
2020-12-21 17:16:15 -05:00
81c2a084e3
Allow automatically calculating both the width and height of a text label
...
This fixes welcome dialog links triggering when you hit OK in the right place
2020-12-19 18:10:25 -05:00
99ac7531a8
Links in the welcome dialog are now clickable
2020-12-19 17:51:56 -05:00
27f687806f
Implement automatic height calculation for text labels
2020-12-19 17:36:03 -05:00
259e4ac125
Adjust the hilited string rendering to be less reliant on mysterious magic numbers
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It still adds a mysterious offset to all text, but the returned rectns are now perfectly aligned to redraw the hilited string.
2020-12-19 17:32:46 -05:00
d7ddaa7cd8
Fix broken colour= in DialogXML and add special link colour
2020-02-26 01:47:32 -05:00
7f12c6eea4
Support underlined text in DialogXML
2020-02-26 01:20:11 -05:00