Fix #254 - ONCE_GIVE_ITEM
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@@ -2466,7 +2466,7 @@ void oneshot_spec(const runtime_state& ctx) {
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}
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switch(cur_node.type) {
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case eSpecType::ONCE_GIVE_ITEM:
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if(spec.ex2b >= 0 && spec.ex2b < univ.scenario.scen_items.size() &&
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if(spec.ex1a >= 0 && spec.ex1a < univ.scenario.scen_items.size() &&
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!univ.party.forced_give(univ.scenario.scen_items[spec.ex1a],eItemAbil::NONE)) {
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set_sd = false;
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if( spec.ex2b >= 0)
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