Do no talk to death people, this may break some scenario...

This commit is contained in:
ALONSO Laurent
2022-07-14 14:32:27 +02:00
committed by Celtic Minstrel
parent db91ea9770
commit f391c3b625

View File

@@ -589,7 +589,7 @@ static void handle_talk(location destination, bool& did_something, bool& need_re
str = univ.scenario.spec_strs[small_talk - 1000];
// TODO: Come up with a set of pre-cooked responses.
add_string_to_buf("Talk: " + str, 4);
} else {
} else if(univ.town.monst[i].active) {
start_talk_mode(i,univ.town.monst[i].personality,univ.town.monst[i].number,univ.town.monst[i].facial_pic);
did_something = false;
need_redraw = false;