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2c3751284d
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undo/redo for editing/clearing monster types
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2025-06-05 11:30:27 -05:00 |
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721cc3ab6c
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WIP implementation note
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2025-06-05 09:06:52 -05:00 |
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efba526fb9
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undo/redo for edit/clear terrain type.
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2025-06-05 09:04:30 -05:00 |
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654dadc868
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fix save items/creatures without trailing empty ones
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2025-06-04 10:21:03 -05:00 |
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756f29bd1b
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MODE_EDIT_TYPES support monsters and items, with create/delete undo/redo
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2025-06-04 09:56:03 -05:00 |
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1842d376e6
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add escbtn to edit-placed-item
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2025-06-04 09:56:03 -05:00 |
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1930eb7cc2
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undo/redo for creating/deleting terrain types
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2025-06-04 09:56:02 -05:00 |
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b18fe700fc
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Fix saving items/creatures in town
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2025-06-04 09:56:02 -05:00 |
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2cfe42b477
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improve 'delete last town' error messages
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2025-06-04 09:56:02 -05:00 |
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6240d0a657
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undo/redo paste terrain
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2025-06-04 09:56:01 -05:00 |
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da988afb28
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undo/redo place/erase creatures
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2025-06-04 09:56:01 -05:00 |
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a732e8350b
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undo paste item
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2025-06-04 09:56:01 -05:00 |
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cf02da133d
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allow undo delete item from edit menu
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2025-06-04 09:56:00 -05:00 |
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bdf1b8a4a8
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undo clear items
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2025-06-04 09:56:00 -05:00 |
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c662477c43
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Don't save holes in item vector
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2025-06-04 09:56:00 -05:00 |
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46b8dbd4de
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Make adding random items undoable
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2025-06-04 09:55:59 -05:00 |
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fb9efa734d
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Make basic placing/erasing items undoable
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2025-06-04 09:55:59 -05:00 |
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ab3a6d8e7f
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DRY item placement
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2025-06-04 09:55:59 -05:00 |
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f4aa9780e0
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delete last town is just the inverse of create town
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2025-06-04 09:55:58 -05:00 |
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5452057b25
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undo/redo change terrain randomly
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2025-06-04 09:55:58 -05:00 |
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27ad2e96ea
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undo/redo terrain frill actions
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2025-06-04 09:55:58 -05:00 |
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5bf5d9f6f4
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Undo/redo fill bucket
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2025-06-04 09:55:57 -05:00 |
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03c53588e8
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undo/redo most tools that draw terrain
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2025-06-04 09:55:57 -05:00 |
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862fff6c2f
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remove num_actions
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2025-06-04 09:55:57 -05:00 |
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40671daa85
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Move town entrance implicit deletion into set_terrain
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2025-06-04 09:55:57 -05:00 |
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b6fb93f199
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scenedit undo/redo infrastructure
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2025-06-04 09:55:56 -05:00 |
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79cd86f7dc
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Merge pull request #732 from NQNStudios:2.0b1-d
Beta 1 Part 4
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2025-06-04 00:53:50 -04:00 |
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f73af7d243
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Don't call fix-rpaths.py if app didn't build (#753)
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2025-06-02 11:42:14 -05:00 |
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309207b063
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Fix menu spells calling repeat_cast_ok(). Fix #754.
This may also be a fix for #557
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2025-06-02 11:32:20 -05:00 |
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075cdd2f86
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Debug logging for scenedit undo/redo system
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2025-06-02 11:32:20 -05:00 |
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fb56cbf607
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Editor search field for terrains, monsters, items in palette
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2025-06-02 11:32:20 -05:00 |
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73f171b3ec
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Fix warning
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2025-06-02 11:32:20 -05:00 |
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7f16e5a5d7
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Allow passing colour when drawing texture
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2025-06-02 11:32:20 -05:00 |
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fd9132a0dd
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Implement key shortcuts to jump alphabetically in scen list.
Fix #336
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2025-06-02 11:32:20 -05:00 |
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731edb26e3
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edit special node: allow create/edit
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2025-06-02 11:32:20 -05:00 |
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655b8246af
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entrace -> entrance
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2025-06-02 11:32:20 -05:00 |
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6a8692e886
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actually don't allow placing signs at edge of outdoors
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2025-06-02 11:32:20 -05:00 |
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0c12c7af3f
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fix crash placing large object at edge of map
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2025-06-02 11:32:20 -05:00 |
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0467b9e2d7
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When placing town entrances outdoors, prompt to link them
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2025-06-02 11:32:20 -05:00 |
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75944686b3
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Editing town entrance, allow Create/Edit
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2025-06-02 11:32:19 -05:00 |
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b99e49da45
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don't use x as varname for 1d vector index
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2025-06-02 11:32:19 -05:00 |
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81e7e74717
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Fix crash editing town entrance
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2025-06-02 11:32:19 -05:00 |
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d37302acfb
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loading legacy scenarios, trim trailing whitespace from strings
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2025-06-02 11:32:19 -05:00 |
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9723ab2ca6
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cancel button when editing race/traits
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2025-06-02 11:32:19 -05:00 |
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d2118854db
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don't confirm switch pc spells without changes
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2025-06-02 11:32:19 -05:00 |
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fe055e8203
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Fix switching PCs when editing spells. Fix #66
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2025-06-02 11:32:19 -05:00 |
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961a5b3e1c
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pcedit fix title of edit spells dialogs
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2025-06-02 11:32:19 -05:00 |
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8aae115665
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fix pics for edit pc spells dialog
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2025-06-02 11:32:19 -05:00 |
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910e4d1031
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Fix cursor initialization in pcedit. fix #118
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2025-06-02 11:32:19 -05:00 |
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6855fed3e7
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Fix pcedit bottom-right version info
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2025-06-02 11:32:19 -05:00 |
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