Fix switching PCs when editing spells. Fix #66

This commit is contained in:
2025-05-27 11:11:00 -05:00
parent 961a5b3e1c
commit fe055e8203
3 changed files with 66 additions and 24 deletions

View File

@@ -0,0 +1,12 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='keep' escbtn='cancel'>
<pict type='dlog' num='7' top='6' left='6'/>
<text name='keep-msg' top='6' left='49' width='256' height='32'>
Keep changes to {{PC}}'s spells before editing someone else?
</text>
<button name='cancel' type='regular' top='43' left='109'>Cancel</button>
<button name='revert' type='regular' top='43' left='175'>Discard</button>
<button name='keep' type='regular' top='43' left='240'>Keep</button>
</dialog>

View File

@@ -1,7 +1,7 @@
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='done' escbtn='done'>
<dialog defbtn='done' escbtn='cancel'>
<!--
TODO: Add width attributes to the LEDs
-->
@@ -68,6 +68,7 @@
<led name='spell60' state='off' top='248' left='268'/>
<led name='spell61' state='off' top='260' left='268'/>
<led name='spell62' state='off' top='272' left='268'/>
<button name='cancel' type='regular' top='310' left='358'>Cancel</button>
<button name='done' type='done' top='310' left='422'/>
<button name='left' type='left' def-key='left' top='310' left='12'/>
<button name='right' type='right' def-key='right' top='310' left='79'/>

View File

@@ -66,24 +66,59 @@ static void put_pc_spells(cDialog& me, short store_trait_mode) {
me["who"].setText(univ.party[which_pc_displayed].name.c_str());
}
static void keep_pc_spells(cDialog& pcInfo, short pc_num, short mode) {
if(mode >= 10) {
mode %= 10;
for(short i = 0; i < 62; i++) {
std::string id = "spell" + boost::lexical_cast<std::string>(i + 1);
bool set = dynamic_cast<cLed&>(pcInfo[id]).getState() != led_off;
if(mode == 0) univ.party[pc_num].mage_spells[i] = set;
else if(mode == 1) univ.party[pc_num].priest_spells[i] = set;
}
}
}
static bool confirm_switch_pc_spells(cDialog& me, short pc_num, short mode) {
cChoiceDlog dlog("confirm-edit-spells", {"keep","revert","cancel"}, &me);
dlog->getControl("keep-msg").replaceText("{{PC}}", univ.party[pc_num].name);
std::string choice = dlog.show();
if(choice == "keep"){
keep_pc_spells(me, pc_num, mode);
return true;
}else if(choice == "revert"){
return true;
}else{
return false;
}
}
static bool display_pc_event_filter(cDialog& me, std::string item_hit, const short trait_mode) {
short pc_num;
pc_num = which_pc_displayed;
if(item_hit == "done") {
if(item_hit == "cancel"){
me.toast(false);
}else if(item_hit == "done") {
me.toast(true);
} else if(item_hit == "left") {
do {
pc_num = (pc_num == 0) ? 5 : pc_num - 1;
} while(univ.party[pc_num].main_status == eMainStatus::ABSENT);
which_pc_displayed = pc_num;
put_pc_spells(me, trait_mode);
} else if(item_hit == "right") {
do {
pc_num = (pc_num == 5) ? 0 : pc_num + 1;
} while(univ.party[pc_num].main_status == eMainStatus::ABSENT);
which_pc_displayed = pc_num;
put_pc_spells(me, trait_mode);
keep_pc_spells(me, pc_num, trait_mode);
}else if(item_hit == "left") {
// TODO if spells haven't changed, confirmation shouldn't be necessary
if(confirm_switch_pc_spells(me, pc_num, trait_mode)){
do {
pc_num = (pc_num == 0) ? 5 : pc_num - 1;
} while(univ.party[pc_num].main_status == eMainStatus::ABSENT);
which_pc_displayed = pc_num;
put_pc_spells(me, trait_mode);
}
}else if(item_hit == "right") {
// TODO if spells haven't changed, confirmation shouldn't be necessary
if(confirm_switch_pc_spells(me, pc_num, trait_mode)){
do {
pc_num = (pc_num == 5) ? 0 : pc_num + 1;
} while(univ.party[pc_num].main_status == eMainStatus::ABSENT);
which_pc_displayed = pc_num;
put_pc_spells(me, trait_mode);
}
}
return true;
}
@@ -102,12 +137,13 @@ void display_pc(short pc_num,short mode, cDialog* parent) {
set_cursor(sword_curs);
cDialog pcInfo(*ResMgr::dialogs.get("pc-spell-info"), parent);
pcInfo.attachClickHandlers(std::bind(display_pc_event_filter, _1, _2, mode),{"done","left","right"});
pcInfo.attachClickHandlers(std::bind(display_pc_event_filter, _1, _2, mode),{"done","left","right","cancel"});
for(short i = 0; i < 62; i++) {
std::string id = "spell" + boost::lexical_cast<std::string>(i + 1);
label_str = get_str("magic-names", i + (mode % 10 == 0 ? 1 : 101));
pcInfo[id].setText(label_str);
pcInfo[id].recalcRect();
if(mode < 10)
pcInfo[id].attachClickHandler(&cLed::noAction);
}
@@ -117,15 +153,6 @@ void display_pc(short pc_num,short mode, cDialog* parent) {
pcInfo.run();
if(mode >= 10) {
mode %= 10;
for(short i = 0; i < 62; i++) {
std::string id = "spell" + boost::lexical_cast<std::string>(i + 1);
bool set = dynamic_cast<cLed&>(pcInfo[id]).getState() != led_off;
if(mode == 0) univ.party[pc_num].mage_spells[i] = set;
else if(mode == 1) univ.party[pc_num].priest_spells[i] = set;
}
}
}
static void display_traits_graphics(cDialog& me) {
@@ -431,6 +458,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
me.setResult(true);
me.toast(true);
} else if(item_hit == "left") {
// If the number of skill points hasn't changed, no confirmation is necessary
if(save.skp == save.start_skp || confirm_switch_pc(me, save)){
do {
save.who = (save.who == 0) ? 5 : save.who - 1;
@@ -439,6 +467,7 @@ static bool spend_xp_navigate_filter(cDialog& me, std::string item_hit,xp_dlog_s
save.start_skp = save.skp;
}
} else if(item_hit == "right") {
// If the number of skill points hasn't changed, no confirmation is necessary
if(save.skp == save.start_skp || confirm_switch_pc(me, save)){
do {
save.who = (save.who == 5) ? 0 : save.who + 1;