Don't save holes in item vector

This commit is contained in:
2025-06-02 21:04:44 -05:00
parent 46b8dbd4de
commit c662477c43

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@@ -855,21 +855,25 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) {
}
data.CloseElement("wandering");
}
for(size_t i = 0; i < town.preset_items.size(); i++) {
// The vector may contain empty slots, but don't save them
size_t i = 0;
for(cTown::cItem item : town.preset_items) {
if(item.code < 0) continue;
data.OpenElement("item");
data.PushAttribute("id", i);
data.PushElement("type", town.preset_items[i].code);
if(town.preset_items[i].charges > 0)
data.PushElement("charges", town.preset_items[i].charges);
if(town.preset_items[i].ability != eEnchant::NONE)
data.PushElement("mod", town.preset_items[i].ability);
if(town.preset_items[i].always_there)
data.PushElement("type", item.code);
if(item.charges > 0)
data.PushElement("charges", item.charges);
if(item.ability != eEnchant::NONE)
data.PushElement("mod", item.ability);
if(item.always_there)
data.PushElement("always", true);
if(town.preset_items[i].property)
if(item.property)
data.PushElement("property", true);
if(town.preset_items[i].contained)
if(item.contained)
data.PushElement("contained", true);
data.CloseElement("item");
++i;
}
for(size_t i = 0; i < town.creatures.size(); i++) {
data.OpenElement("creature");