Commit Graph

822 Commits

Author SHA1 Message Date
a70bbc738a 'Train who?' show skill points and disallow pcs w/ 0 2025-05-11 10:56:06 -05:00
9d47262bc4 Fix set_town_attitude() 2025-05-11 10:51:36 -05:00
5eb3cd7bce fix case where moving into wall says 'can't leave town' 2025-05-11 10:51:34 -05:00
01add29af1 'u' for Use: print if can't right now 2025-05-11 10:51:34 -05:00
2870d8d561 Fix target-lock V2 crash 2025-05-11 10:51:33 -05:00
070fd2b219 fix other cases of bad targeting line frame 2025-05-11 10:51:33 -05:00
528933e97e Log message when trying to move boat diagonal 2025-05-11 10:51:33 -05:00
287c6d4ac7 Better range check for Set Monster Attitude 2025-05-11 10:51:31 -05:00
005d40806c Flesh out acid as a real damage type 2025-05-11 10:51:08 -05:00
01608064f2 DRY overflow-aware short addition 2025-05-11 10:51:05 -05:00
98a7109060 make booms run outdoors.
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908 clarify a delay boom_space adds, and use it for acid sound 2025-05-11 10:51:04 -05:00
b252d1c350 temp acid graphic
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53 more specific compiler def for light mask printout 2025-05-11 10:51:03 -05:00
65f030483a fix turned to stone buffer message 2025-05-11 10:50:59 -05:00
62ebe0c9f1 fix targeting line drawing for one frame after ranged attack 2025-05-11 10:50:12 -05:00
9edc2a0633 reformat comment on boom_space 2025-05-11 10:50:11 -05:00
e3fadf727f add purely cosmetic damage type for acid
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.

This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ea8296157f Don't black out the map when redraw requested during talk mode 2025-05-11 10:50:10 -05:00
79564a6e22 ellipsis-truncate PC names when recast hint/status icons won't fit 2025-05-11 10:50:10 -05:00
8e78fc74cd align hp and sp in stat window better with name 2025-05-11 10:50:09 -05:00
3504e88a9a ellipsis-truncate PC names on startup screen 2025-05-11 10:50:09 -05:00
b1ddb696b3 ellipsis-truncate long PC names in more places 2025-05-11 10:50:09 -05:00
e9fb80f09a Better locked door/special node fix 2025-05-11 10:50:08 -05:00
4bd320e6a5 make label of debug give item 'identified' clickable 2025-05-11 10:50:08 -05:00
3f96328736 Implement Go Back stack for talk mode. Fix #726 2025-05-11 10:50:08 -05:00
2d0dea0819 click spec item or quest name -> show info 2025-05-11 10:50:06 -05:00
b877bcffc5 use extra space when there is no scrollbar in shop window 2025-05-11 10:50:06 -05:00
51e6da15e2 Truncate alchemy ingredients if overlapping recipe cost 2025-05-11 10:50:06 -05:00
30e77633e4 Fix item name rect stealing clicks from ID button 2025-05-11 10:50:05 -05:00
8d0b0eae70 Fix red line at top of shop item info button 2025-05-11 10:50:04 -05:00
c9d37af6ff fix absent PC green arrow and tons of poison icons 2025-05-11 10:50:03 -05:00
4d60ddaa3d Fix background flickering during boom_space 2025-05-11 10:50:02 -05:00
9830dcd263 Remove debug print not needed anymore 2025-05-11 10:50:02 -05:00
93d8e0054e fix invisible clickable preset words when end forced 2025-05-11 10:50:01 -05:00
cdb5b01657 Fix 2nd dialog string lingering when asking preset talk word 2025-05-11 10:50:01 -05:00
df446032a8 magic numbers out of show_get_items() 2025-05-11 10:50:00 -05:00
65566d5ae5 fix replay restore from death 2025-05-11 10:50:00 -05:00
5fcba5cdc3 fix replay autosave file picker 2025-05-11 10:49:59 -05:00
7de9d8a8bb Fix replay fancy file picker 2025-05-11 10:49:59 -05:00
907fcb0a94 Replay debugging fixes 2025-05-11 10:49:58 -05:00
e642894538 Interrupt rest if disease causes poison 2025-05-11 10:49:57 -05:00
d6c7303d52 fix BUY_SDF talk nodes 2025-05-11 10:49:56 -05:00
4efa72ace7 don't draw HP/SP for dead pcs in spell target list 2025-05-11 10:49:56 -05:00
b5ae1ea91b Fix stairs triggering special nodes at current pos in new town 2025-05-11 10:49:55 -05:00
1771685b85 Tutorial coming soon message 2025-05-11 10:49:55 -05:00
2aaad3b4a8 Save unlocked doors. (Fix #207) 2025-05-11 10:49:54 -05:00
10791fc25a Fix SFX burst nodes. Fix #644 2025-05-11 10:49:54 -05:00
b3a64d140e Fix vertical misalignment of multiline buffer messages 2025-05-11 10:49:54 -05:00
57d2aafd93 Support intentional line breaks in buffer just in case 2025-05-11 10:49:53 -05:00