a70bbc738a
'Train who?' show skill points and disallow pcs w/ 0
2025-05-11 10:56:06 -05:00
9d47262bc4
Fix set_town_attitude()
2025-05-11 10:51:36 -05:00
5eb3cd7bce
fix case where moving into wall says 'can't leave town'
2025-05-11 10:51:34 -05:00
01add29af1
'u' for Use: print if can't right now
2025-05-11 10:51:34 -05:00
2870d8d561
Fix target-lock V2 crash
2025-05-11 10:51:33 -05:00
070fd2b219
fix other cases of bad targeting line frame
2025-05-11 10:51:33 -05:00
528933e97e
Log message when trying to move boat diagonal
2025-05-11 10:51:33 -05:00
287c6d4ac7
Better range check for Set Monster Attitude
2025-05-11 10:51:31 -05:00
005d40806c
Flesh out acid as a real damage type
2025-05-11 10:51:08 -05:00
01608064f2
DRY overflow-aware short addition
2025-05-11 10:51:05 -05:00
98a7109060
make booms run outdoors.
...
multiple places in the code called boom_space for outdoors, but boom_space
had early returns in outdoor modes.
2025-05-11 10:51:04 -05:00
b230329908
clarify a delay boom_space adds, and use it for acid sound
2025-05-11 10:51:04 -05:00
b252d1c350
temp acid graphic
...
this is adapted from a BoA monster graphic, I think created by Andrew Hunter,
who is already in the credits as the primary artist
2025-05-11 10:51:04 -05:00
44e52d1d53
more specific compiler def for light mask printout
2025-05-11 10:51:03 -05:00
65f030483a
fix turned to stone buffer message
2025-05-11 10:50:59 -05:00
62ebe0c9f1
fix targeting line drawing for one frame after ranged attack
2025-05-11 10:50:12 -05:00
9edc2a0633
reformat comment on boom_space
2025-05-11 10:50:11 -05:00
e3fadf727f
add purely cosmetic damage type for acid
...
the original source code had calls to animate acid
with the blood graphic and a specific acid SFX,
which makes more sense than a zap graphic and sound.
This change makes acid look and sound distinct from
magic damage, although mechanically it's still
magic damage.
2025-05-11 10:50:11 -05:00
ea8296157f
Don't black out the map when redraw requested during talk mode
2025-05-11 10:50:10 -05:00
79564a6e22
ellipsis-truncate PC names when recast hint/status icons won't fit
2025-05-11 10:50:10 -05:00
8e78fc74cd
align hp and sp in stat window better with name
2025-05-11 10:50:09 -05:00
3504e88a9a
ellipsis-truncate PC names on startup screen
2025-05-11 10:50:09 -05:00
b1ddb696b3
ellipsis-truncate long PC names in more places
2025-05-11 10:50:09 -05:00
e9fb80f09a
Better locked door/special node fix
2025-05-11 10:50:08 -05:00
4bd320e6a5
make label of debug give item 'identified' clickable
2025-05-11 10:50:08 -05:00
3f96328736
Implement Go Back stack for talk mode. Fix #726
2025-05-11 10:50:08 -05:00
2d0dea0819
click spec item or quest name -> show info
2025-05-11 10:50:06 -05:00
b877bcffc5
use extra space when there is no scrollbar in shop window
2025-05-11 10:50:06 -05:00
51e6da15e2
Truncate alchemy ingredients if overlapping recipe cost
2025-05-11 10:50:06 -05:00
30e77633e4
Fix item name rect stealing clicks from ID button
2025-05-11 10:50:05 -05:00
8d0b0eae70
Fix red line at top of shop item info button
2025-05-11 10:50:04 -05:00
c9d37af6ff
fix absent PC green arrow and tons of poison icons
2025-05-11 10:50:03 -05:00
4d60ddaa3d
Fix background flickering during boom_space
2025-05-11 10:50:02 -05:00
9830dcd263
Remove debug print not needed anymore
2025-05-11 10:50:02 -05:00
93d8e0054e
fix invisible clickable preset words when end forced
2025-05-11 10:50:01 -05:00
cdb5b01657
Fix 2nd dialog string lingering when asking preset talk word
2025-05-11 10:50:01 -05:00
df446032a8
magic numbers out of show_get_items()
2025-05-11 10:50:00 -05:00
65566d5ae5
fix replay restore from death
2025-05-11 10:50:00 -05:00
5fcba5cdc3
fix replay autosave file picker
2025-05-11 10:49:59 -05:00
7de9d8a8bb
Fix replay fancy file picker
2025-05-11 10:49:59 -05:00
907fcb0a94
Replay debugging fixes
2025-05-11 10:49:58 -05:00
e642894538
Interrupt rest if disease causes poison
2025-05-11 10:49:57 -05:00
d6c7303d52
fix BUY_SDF talk nodes
2025-05-11 10:49:56 -05:00
4efa72ace7
don't draw HP/SP for dead pcs in spell target list
2025-05-11 10:49:56 -05:00
b5ae1ea91b
Fix stairs triggering special nodes at current pos in new town
2025-05-11 10:49:55 -05:00
1771685b85
Tutorial coming soon message
2025-05-11 10:49:55 -05:00
2aaad3b4a8
Save unlocked doors. ( Fix #207 )
2025-05-11 10:49:54 -05:00
10791fc25a
Fix SFX burst nodes. Fix #644
2025-05-11 10:49:54 -05:00
b3a64d140e
Fix vertical misalignment of multiline buffer messages
2025-05-11 10:49:54 -05:00
57d2aafd93
Support intentional line breaks in buffer just in case
2025-05-11 10:49:53 -05:00