Better locked door/special node fix
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@@ -235,8 +235,11 @@ bool check_special_terrain(location where_check,eSpecCtx mode,cPlayer& which_pc,
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if(!is_blocked(where_check)) runSpecial = true;
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if(ter_special == eTerSpec::CHANGE_WHEN_STEP_ON) runSpecial = true;
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if(ter_special == eTerSpec::CALL_SPECIAL) runSpecial = true;
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if(univ.town->specials[spec_num].type == eSpecType::CANT_ENTER)
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// Prevent Action 'allow even if blocked/force allow' case:
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cSpecial& spec = univ.town->specials[spec_num];
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if(spec.type == eSpecType::CANT_ENTER && spec.ex2a > 0){
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runSpecial = true;
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}
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if(!univ.scenario.is_legacy && univ.party.in_boat >= 0 && univ.scenario.ter_types[ter].boat_over)
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runSpecial = true;
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if(runSpecial) {
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