Commit Graph

1479 Commits

Author SHA1 Message Date
0c0e609a22 use relative format, add links to about-boe 2024-11-16 17:47:58 -06:00
05f5520cfb speed up and extend scroll length of startanim 2024-11-16 17:47:58 -06:00
a551da6299 add very rudimentary right-alignment text option 2024-11-16 17:47:07 -06:00
a725dc606a Fix #455 (#467)
Also fix #454 and #427
2024-11-16 15:44:12 -05:00
e2142158af fix #465 2024-11-10 11:33:02 -05:00
77297c2a88 wrap load_party base64 data 2024-11-10 00:32:17 -05:00
43d31075a9 make build_scen_headers use cdata 2024-11-10 00:32:17 -05:00
c81e56baf9 make cosmetic advance_time() mismatches warnings unless --strict 2024-11-10 00:32:17 -05:00
a455f5ec6e call advance_time for cancel_item_target 2024-11-10 00:32:17 -05:00
058e5ebe61 remove TODOs 2024-11-10 00:32:17 -05:00
d47249b404 rename control_click to click_control 2024-11-10 00:32:17 -05:00
56f3337e6f prefix action debug prints 2024-11-10 00:32:17 -05:00
351b3cdd8a handle last (?) advance_time case 2024-11-10 00:32:17 -05:00
8b99dfed07 replay load_party() more accurately 2024-11-10 00:32:17 -05:00
4d84c69761 fix more advance_time cases 2024-11-10 00:32:17 -05:00
4209952c2a fix a new crash at end of replay log 2024-11-10 00:32:17 -05:00
a21b44c238 fix more advance_time cases 2024-11-10 00:32:17 -05:00
7c4e8023b1 consistent advance_time behavior for display_map key vs. button 2024-11-10 00:32:17 -05:00
dee8df4ab6 fix more advance_time cases 2024-11-10 00:32:17 -05:00
84b3f29c46 fix an advance_time case 2024-11-10 00:32:17 -05:00
1a6f005a36 change --advance-time to --verbose, w/ better replay behavior 2024-11-10 00:32:17 -05:00
c335f34537 TODO comment on adj_town_look() 2024-11-10 00:32:17 -05:00
90e0195619 fix more advance_time 2024-11-10 00:32:17 -05:00
d28e670834 fix parsing display_spells and display_skills actions 2024-11-10 00:32:17 -05:00
bff3f1c309 fix more advance_time calls 2024-11-10 00:32:17 -05:00
dba3a95282 fix more advance_time calls 2024-11-10 00:32:17 -05:00
413fc9e0f5 fix more advance_time cases 2024-11-10 00:32:17 -05:00
22ffc1201b discard control_click when tracking last_action_type 2024-11-10 00:32:17 -05:00
5cc4898bf7 fix advancee_time behavior of more actions 2024-11-10 00:32:17 -05:00
f5ed2bf48d fix replay behavior of item stats window buttons 2024-11-10 00:32:17 -05:00
ab2911aa57 fix an advance_time case 2024-11-10 00:32:17 -05:00
d3d9b1bbfe after advance_time with wrong args, print last action type 2024-11-10 00:32:17 -05:00
beefc428c7 missing advance_time print last command 2024-11-10 00:32:17 -05:00
eaa6384fee fix some advance_time cases 2024-11-10 00:32:17 -05:00
d5aa280e4a record and validate advance_time() calls with --advance-time 2024-11-10 00:32:17 -05:00
8ff38f2147 record and replay cancelling item target mode 2024-11-10 00:32:17 -05:00
4d908b42ea remove duplicate include 2024-11-10 00:32:17 -05:00
9548369023 linux zenity installation message
fix nqnstudios#2
2024-09-22 13:22:47 -04:00
6f0661e276 Fix #451 2024-09-22 11:28:27 -04:00
cd50a0183d track whether current scenario pushed paths 2024-09-21 20:57:22 -04:00
ALONSO Laurent
3e6c657f8e porting.cpp[legacy]: try to always convert RECT to mac Rect when reading a Windows scenario
note: this may be succeptible to break the loading of some legacy save, but there are already broken....
2024-09-21 20:57:22 -04:00
34b7eb9a76 Issue #101 unit test (should fail) 2024-09-21 20:57:22 -04:00
38de505723 merge check_for_intel() into mac_is_intel() 2024-09-21 20:57:22 -04:00
d76787932d Make check_for_intel() call automatically
This will avoid future repeats of the situation where it took way too long
to figure out why a unit test wasn't working
2024-09-21 20:57:22 -04:00
8a522bdcbf Fix #444: win-scons include Visual Studio debug symbols 2024-09-17 20:48:32 -04:00
33a2df5145 combine the conditional compilation block 2024-09-15 22:14:53 -04:00
46f48b94ed compile-guard some git logging for MSBuild 2024-09-15 22:14:53 -04:00
640492a428 record the git repo 2024-09-15 22:14:53 -04:00
d5df0e4e8f record SHA, tag, and git status in action log 2024-09-15 22:14:53 -04:00
d60d759e1a Delete an obsolete TODO
This random number was probably to randomly choose between the "darn" and "dang" sounds, which no longer exist in Blades of Exile.
2024-09-10 22:18:59 -04:00